Joshua Randall
Legend
Forked from the thread What TTRPG Is Perfect and Complete In One Volume?
I wrote:
@Thomas Shey responded:
and @Reynard added:
So, this thread's discussion topic: what's your preference?
(For example, the workload to create a 3e D&D monster is much higher than the workload to create a Fate Accelerated monster.)
I wrote:
An interesting question: if a game is of the sort that does not have a giant roster of monsters (so, not D&D nor similar) -- but rather, builds the monsters on general principles --
How "complete" do you think the "single book" needs to be vis a vis its monster catalogue?
For example:
- Gumshoe does have a small rosters of monsters / cultists / thugs / etc., but far from a giant "monster manual". It has a kinda sorta framework for building monsters: assign General attribute points, pick a Hit Threshold, model damage.
- Shadow of the Demon Lord, the product line, will happily sell you numerous supplements with monsters in them. However, the core book contains a small roster of monsters, along with a framework for building your own. (And a lot of them are just going to be: take a base creature, advance it by character levels, choose spells.)
- Apocalypse World, the original book (not all the offshoots), has a few examples of "monsters", and some general advice on how to set up opposition for the PCs. Of course, this game is far less concerned with exact stats that something like D&D or SOTDL or even Gumshoe....
@Thomas Shey responded:
I'm not sure in all cases the "general principals" are clear enough that you don't need significant samples to work with to have a clear idea, however, and depending on the detail level, simply assembling them may be a sufficient workload I'd be willing to call a short enough list "incomplete".
and @Reynard added:
the test for me would be "is it simple and intuitive based on the information presented?"
So, this thread's discussion topic: what's your preference?
- Monster Catalogue -- like the D&D monster manual, or any other game with a (relatively) large list of monster statblocks (and/or ecology and/or lairs and/or etc.)
- Monster Creation Rules -- a coherent framework that allows the GM to create his own monsters. Presumably some examples are given, but nothing as extensive as a true Monster Catalogue
- Why Not Both? -- a catalogue of monsters and creation rules for you to make more
(For example, the workload to create a 3e D&D monster is much higher than the workload to create a Fate Accelerated monster.)