3e... good for players, more difficult for DMs

Synicism said:

1. I stay in pretty good shape, but I still find that getting my stuff to games is quite a workout. In my Oathbound game I typically bring: PhB, DMG, MM, MM2, PsiHB, MotP, D&dG, BoVD, KoKPG, OA, FRCS, Magic of Faerun, all 5 Splatbooks, Masters of Arms, and the 4 FFG Path of... class books.


D&dG? Are they going up against avatars every game? The berserkers from the norse prc? That seems like the first book to drop if not.
 

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Originally posted by Voadam Let them borrow books outside of the game to see the options. If they want to use a class or feat or what not, make them type it out so you don't need to lug the books or spend your time doing their character work for them. Just double check that they get it right.

I've been burned a couple of times with this. I really don't like this because I have had books come back damaged or not at all.

I guess I just keep feeling that I should be able to run the kinds of games that require a ton of books in D&D that require only a handful of books with certain other games without losing any of the options that I get.

I still agree with the original premise. D&D requires that a GM do a lot more work, either heavy lifting, lots of typing or photocopying, or loaning of books to people whom I might prefer not to leave my stuff with, than other systems that provide an equal or greater level of options for players with a fraction of the preparation time or muscle power required.
 

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