AeroDm
First Post
I've been working on a homebrew for a while now with the basic design goal of recreating 3e's multiclassing with 4e math. I really believe that the 4e math is a brilliant step forward in game design but something rubbed me a little wrong. I eventually realized that in 4e you pick your character from a lot of really neat options. In 3e, you built your character from a lot of really neat options and I miss that building aspect.
This article summarizes the class design and structure.
This article gives a simplified example of of the above as the barbarian.
I'm looking for whatever feedback I can get and hoping for additional eyes to catch issues that I missed before I dedicate any more time to the project. Specifically, it'd be great to get feedback on if you think the general format can capture the spirit of 3e multiclassing and if you believe it will be able to present as many and as varied of options as 3e did. Thanks in advance!
This article summarizes the class design and structure.
This article gives a simplified example of of the above as the barbarian.
I'm looking for whatever feedback I can get and hoping for additional eyes to catch issues that I missed before I dedicate any more time to the project. Specifically, it'd be great to get feedback on if you think the general format can capture the spirit of 3e multiclassing and if you believe it will be able to present as many and as varied of options as 3e did. Thanks in advance!