Philosopher
First Post
I'm just pointing out that there are always more options. Especially when it comes to those most dangerous and unpredictable of creatures: player characters.
Absolutely. I was only describing how I'd do things.
I'm just pointing out that there are always more options. Especially when it comes to those most dangerous and unpredictable of creatures: player characters.
I would remove alignment from the game. S&S almost never has objective good/evil; the world doesn't care about you. (This is why, incidentally, I would not allow the paladin, even if spellcasting were removed.)
Agreed.
Also agreed. I'd like to see a more useful Healing skill, frankly. I think that, with some weak "herbal" remedies would be enough to offset a lack of healing.
Personally, the only race I'd allow is human, and the only classes I'd allow are barbarian, fighter, ranger (replacing spellcasting with some bonus fighter feats), and rogue. (I'd probably also allow some of the UA variants for these classes.) Other races may exist (although even if they did, I probably wouldn't use the standard PHB races), and spellcasters will definitely exist, but I would want to them to be sufficiently rare and exotic.
I also like the idea of magic being something only granted through a pact with unspeakable beings. For this reason, I'd only use sorcerers, as the high Charisma could be seen as necessary in dealing with such beings. (Part of this would involve re-flavoring the sorcerer. Rather than gaining their powers through a bloodline, they gain them through a pact. I wouldn't feel the need to introduce any mechanical differences, other than the possibility of having one's magic stripped.) I may also be tempted to use the insanity and/or taint rules from UA when dealing with magic. (If spellcasters are NPCs only, this wouldn't directly affect PCs, so I would probably not need to use the finer details of these mechanics.)
Without healers, I'd give some boost when it comes to taking and recovering from damage. Not too much - I would want combat to be a danger still. I'd use one of the variants from UA (not sure which one).
Ditto.I'd use Action Points.
In terms of setting, I'd use a sandbox style campaign, probably centered on a city. The city would be rife with corruption.