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D&D Older Editions
3e's first ever specialty priest!
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<blockquote data-quote="Chris_Nightwing" data-source="post: 319702" data-attributes="member: 882"><p><strong>is the subject of the post</strong></p><p></p><p>I haven't been on these new fangled things, so I don't know how to quote yet. I am sure you will work out what I am referring too however.</p><p></p><p>The Cleric is a core class because, as it does it exactly as it says on the tin, it is a CORE class. Your argument about it being only customisable to a limit is true, but then it is supposed to have that limit. We don't want the old 2nd ed make your own class rules now do we? All the other base classes allow you to mix and match things, and with PrCs you are specifically allowing *new, interesting and unique* abilities. Thus, as a speciality priest is ...er... speciality, then a PrC is the thing for it to be. Core classes can be edited yes (I recommend in the case of the Ranger and Paladin but that is another story), but I would reduce it to swapping in and out one or two abilities, such as armor proficiencies for more social class skills or maybe healing for better weapon proficiencies, depending on where your loyalties lie.</p><p></p><p>If this class, with its what seem to me as PrC type abilities (oh and a note on the break faith thing, is it equal or higher level cleric that can break it or just higher, cos a 20th level piciwhatsit is scary! And why don't they just go and target every cleric of a level higher than them and then eventually get everyone... but that is a bit silly ignore that) where was I? Oh yes, these seem to be abilities suitable to a PrC rather than a normal class. The Cleric as it is, is more customisable than say a Wizard (more domains than schools) or even a Monk (who choose ...er... feats?). Make the requirements suitable to the faith, and when you look at the difference between say a Clr 5/Pic 1 and a *this version* Pic 6, then the base attack bonus would be the same, fort save higher and more armor profs, but then the PrC could add a limit to armor if you choose. Then allow progression through the class, with limits and powers as you have them, and everyone is happy eh?</p><p></p><p>3rd edition has PrCs for a reason... and that is to replace the old specialities and kits and things, and IMO all core classes start of the same anyway... even with kits they used to have the same roles in the party. Ok that is it. May have not responded to every point. Oh well. Enjoy!</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 319702, member: 882"] [b]is the subject of the post[/b] I haven't been on these new fangled things, so I don't know how to quote yet. I am sure you will work out what I am referring too however. The Cleric is a core class because, as it does it exactly as it says on the tin, it is a CORE class. Your argument about it being only customisable to a limit is true, but then it is supposed to have that limit. We don't want the old 2nd ed make your own class rules now do we? All the other base classes allow you to mix and match things, and with PrCs you are specifically allowing *new, interesting and unique* abilities. Thus, as a speciality priest is ...er... speciality, then a PrC is the thing for it to be. Core classes can be edited yes (I recommend in the case of the Ranger and Paladin but that is another story), but I would reduce it to swapping in and out one or two abilities, such as armor proficiencies for more social class skills or maybe healing for better weapon proficiencies, depending on where your loyalties lie. If this class, with its what seem to me as PrC type abilities (oh and a note on the break faith thing, is it equal or higher level cleric that can break it or just higher, cos a 20th level piciwhatsit is scary! And why don't they just go and target every cleric of a level higher than them and then eventually get everyone... but that is a bit silly ignore that) where was I? Oh yes, these seem to be abilities suitable to a PrC rather than a normal class. The Cleric as it is, is more customisable than say a Wizard (more domains than schools) or even a Monk (who choose ...er... feats?). Make the requirements suitable to the faith, and when you look at the difference between say a Clr 5/Pic 1 and a *this version* Pic 6, then the base attack bonus would be the same, fort save higher and more armor profs, but then the PrC could add a limit to armor if you choose. Then allow progression through the class, with limits and powers as you have them, and everyone is happy eh? 3rd edition has PrCs for a reason... and that is to replace the old specialities and kits and things, and IMO all core classes start of the same anyway... even with kits they used to have the same roles in the party. Ok that is it. May have not responded to every point. Oh well. Enjoy! [/QUOTE]
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