3G: Luck of the Gods

You might remember that I’m running the Age of Worms adventure path for my tabletop group. One of the characters no longer a part of the adventure is a rogue/cleric who longed for the fame and fortune that was sure to come from thwarting Kyuss. I present to you Aden Moontears, onetime boatman in service to Prince Ellival Moonmeadow of Diamond Lake, now a cleric-in-residence in the Free City of Greyhawk. Aden left the prince’s service when the party began their journey to Greyhawk to seek council with Eligos. After the events at Blackwall Keep, he sought specialized training to become more effective against undead. When the ulgurstasta was defeated during the Champion’s Belt, he decided to remain in Greyhawk at the temple of Olidammara (and the player made a wizard). Feel free to use him as an NPC or as a 9th-level character for someone who’s jumping into a D&D 3.5 game.

Aden Moontears Rogue 3/Fighter 2/Cleric of Olidammara 2/Skullclan Hunter 2
Medium Humanoid (wood elf)
HP 60 (9 HD) Initiative +4
AC 21/17/14 Senses Listen +8, Spot +13; low-light vision
Fortitude +9; Reflex +10; Will +7 (+11 vs. mind-affecting, +13 vs. enchantments)
Speed 40 ft, swim 20 ft
Immune sleep effects
Resist 10 fire (50 dmg/day)
BAB +6
Grapple +8

Traits

Celerity Domain
Aden’s land speed increases by 10 feet (already factored above).
Death’s Ruin +1d6 (supernatural)
Aden can sneak attack undead for the listed amount.
Detect Secret Doors
If Aden passes within 5 feet of a secret or concealed door, he can make a search check as if he was actively looking for it.
Divine Strike +3d6
Aden deals the listed amount of extra positive energy damage to undead.
Evasion
Aden takes no damage on a successful Reflex save, and only half damage on a failed Reflex save.
Luck Domain
Once per day, Aden can choose to reroll any one roll he just made before the DM declares the success or failure of the result; he must use the second roll.
Precise Strike
Aden can sacrifice his sneak attack dice for +2 bonus to hit for each die he chooses to sacrifice.
Power Attack
Sacred Outlaw
Aden’s cleric and rogue levels stack for the purposes of determining sneak attack damage and turn undead effects.
Scorpion’s Resolve
Aden gains a +4 bonus to Will saves against mind-affecting effects (already factored above).
Sneak Attack +3d6
Aden deals the listed extra damage for melee attacks against living creatures he flanks or who are denied their Dexterity bonus; he may also apply the damage to ranged attacks within 30 feet for targets under the same conditions.
Track Undead
Aden can use his Knowledge (religion) skill to track undead.
Trapfinding
Aden can find and disable traps, including magical ones.
Weapon Finesse

Full Actions

M Masterwork Rapier (weapon) * At-Will
Attack: Melee (one or two creatures); +11/+6 vs. AC
Hit: 1d6+2 piercing damage (crit 18-20/x2).
M Power Attack – 5 Points (weapon) * At-Will
Requirement: Must be wielding masterwork rapier two-handed.
Attack: Melee (one or two creatures); +5/+0 vs. AC
Hit: 1d6+13 piercing damage (crit 18-20/x2).
M +1 Shortsword (weapon) * At-Will
Attack: Melee (one or two creatures); +11/+6 vs. AC
Hit: 1d6+3 piercing damage (crit 19-20/x2).
M Light Mace (weapon) * At-Will
Attack: Melee (one or two creatures); +10/+5 vs. AC
Hit: 1d6+2 bludgeoning damage.
MR Masterwork Dagger (weapon) * At-Will
Attack: Melee/Ranged 10 ft (one or two creatures); +11/+6 vs. AC
Hit: 1d4+2 piercing/slashing damage (crit 19-20/x2).
Special: Only two masterwork daggers.
M Throwing Axe (weapon) * At-Will
Attack: Melee (one creature); +10 vs. AC
Hit: 1d6+2 slashing damage.
R Masterwork Composite Longbow (weapon) * At-Will
Attack: Ranged 120 ft (one or two creatures); +11/+6 vs. AC
Hit: 1d8+2 piercing damage (crit 20/x3).

Standard Actions

M Masterwork Rapier (weapon) * At-Will
Attack: Melee (one creature); +11 vs. AC
Hit: 1d6+2 piercing damage (crit 18-20/x2).
M Power Attack – 5 Points (weapon) * At-Will
Attack: Melee (one creature); +5 vs. AC
Hit: 1d6+13 piercing damage (crit 18-20/x2).
M +1 Shortsword (weapon) * At-Will
Attack: Melee (one creature); +11 vs. AC
Hit: 1d6+3 piercing damage (crit 19-20/x2).
M Light Mace (weapon) * At-Will
Attack: Melee (one creature); +10 vs. AC
Hit: 1d6+2 bludgeoning damage.
MR Masterwork Dagger (weapon) * At-Will
Attack: Melee/Ranged 10 ft (one creature); +11 vs. AC
Hit: 1d4+2 piercing/slashing damage (crit 19-20/x2).
MR Throwing Axe (weapon) * At-Will
Attack: Melee/Ranged 10 ft (one creature); +10 vs. AC
Hit: 1d6+2 slashing damage.
R Masterwork Composite Longbow (weapon) * At-Will
Attack: Ranged 120 ft (one creature); +11 vs. AC
Hit: 1d8+2 piercing damage (crit 20/x3).
R Turn Undead * 4/Day
Effect: Aden can attempt to turn undead within 60 feet. Check +3, 2d6+4 turning damage.
C Detect Magic (divination, 0 spell) * Prepared x4
Effect: Aden generates a 60-ft cone that lasts for 2 minutes or until his concentration is broken, whichever comes first. He can detect magical effects within the cone, gaining additional information the more time he spends examining a particular area.
Vanisher Cloak * 3 Charges
Effect: Expending one charge allows Aden to turn invisible for 4 rounds. Expending two charges allows Aden and an adjacent ally to turn invisible for 3 rounds. Expending all three charges allows Aden and two adjacent allies to turn invisible for 2 rounds.

Swift Actions (1/round)

Anklet of Translocation * 2/Day
Effect: Aden can teleport without error to a location within line of sight and line of effect, but no more than 10 feet away.
Heartseeking Amulet * 3/Day
Effect: The next attack Aden makes before the end of his turn is treated as a melee touch attack.
Travel Devotion * Daily
Effect: For the next minute, Aden can take an extra move action as a swift action each round. He can expend two uses of turn undead to extend the power for another minute.

Triggered Actions

Ring of the Four Winds * 4/Day
Trigger: Aden is attacked or falls.
Effect (Immediate Action): Aden gains a +2 deflection bonus to AC against a single attack, or he gains the effects of a feather fall spell.

Skills
Appraise +7, Balance +6, Bluff +6, Climb +7, Diplomacy +5, Disable Device +10, Escape Artist +16, Gather Information +7, Intimidate +3, Jump +13, Knowledge (history) +4, Knowledge (local) +8, Knowledge (Religion) +11, Knowledge (the planes) +4, Listen +8, Open Lock +9, Search +15, Sense Motive +5, Sleight of Hand +9, Spot +13, Swim +10, Tumble +14
Str 14 (+2) Dex 18 (+4) Wis 10 (+0)
Con 14 (+2) Int 16 (+3) Cha 12 (+1)
Alignment Chaotic Good Languages Common, Elven, Goblin, Orcish, Sylvan
Possessions traveler’s outfit, +1 mithril shirt, +1 buckler, light mace, masterwork composite longbow (Str +2), quiver (20 arrows), masterwork daggers (2), masterwork shortsword, masterwork rapier, throwing axe, anklet of translocation, backpack, bedroll, belt pouch, elixir of hiding, elixir of sneaking, elixir of vision, flint & steel, grappling hook, heartseeking amulet, least crystal of return, lesser clasp of fire protection 10, lesser crystal of aquatic action, minute seeing lenses +5, potion of cat’s grace, potions of cure light wounds (2), potion of heroism, potion of invisibility, potion of resist electricity 20, potions of shield of faith (3), ring of the four winds, rope of climbing, oil (1 flask), oil of magic weapon, rations (1 day), silk rope (50 ft), silver holy symbol of Olidammara, silversheen, sunrod, tanglefoot bags (2), thieves’ tools, vanisher cloak, wand of cure light wounds (8 charges), waterskin, 770 gp, 15 sp
 

log in or register to remove this ad

Related Articles

Remove ads

Remove ads

Top