Micah Sweet
Level Up & OSR Enthusiast
You're the one who said you don't want the player stuck without a PC for a while. Why allow the possibility? What advantage does that give you? Is it less "not fun" if there's a small chance of death and boredom versus no chance? I thought keeping the players playing was the top priority here?Again, I don't think the idea that frequency matters should be hard to engage with.