First of all let me start off by saying I've been playing 3rd ed since it came out and love the d20 system (finally, no cross-referencing of contradictary rules and different mechanics). I prefer it over any previous incarnation of D&D, and it is the easiest and prefered fantasy ruleset for myself.
Now for the rant...
As much as I like the mechanical aspects of 3rd ed, the general strategy of building a character and speed of advancement seem to sour my experience playing the game. I've noticed a great many people I play with having drastic changes in the attitudes about how things work, and not for the better IMHO.
First is experience. You level to fast. In 2nd edition I remember the players having a real sense of accomplishment upon earning a level, and they were able to count the various scenarios their characters triumphed over to earn their xp. Now in 3rd ed, players look at me like I'm cheating them if they don't level AT LEAST once a game session (about 8 hours). It's very common for me to see players plotting their advancement into epic levels, because it really isn't many game sessions until they get there. in second edition a couple of rl years translated to about three or four levels gained for the higher level players, my time in third ed has seen about 9.
Second is the amount of wealth. Since the system is balanced based on GP values of eq per level, you are required to give certain averages of treasure per encounter to keep players up to snuff. Economics used to be reasonable to me, but now it's not atypical to find a group of kobolds or gobins with HUNDREDS of gold coins, based on the ECL. If these humanoids are so rich, why don't they become businessmen and landowners, instead of 'cannon fodder'?
Third, and related to the second, is the sheer amount of magic items in a game. It used to seem that anything beyond a +2 sword was a major find, but now everyone has magic, and tons of it. There is nothing special about magic anymore, PCs are often worried about unloading the EXTRA items they have for coin, and plan their characters next item like they are browsing in a department store. What's worse is that the system is set up to where the PC's don't stand a chance if they don't have the tons of glowy things needed to fight monsters, their skill is practically irrelevant compared to the +'s of their equipment.
Lastly, I find people expect the equal to the party level CR a thing of law. Players complain that it is unfair to throw harder monsters at them, even though a balanced CR consumes only 20% of a party's resources-in other words an appropriate CR has no real chance of killing a PC and does not seem worthy of the xp it gives. 13 easy fights or so and a level is gained, throw harder monsters at them and after the whining, they are just that much closer to a level (see issue one).
phew ok, I'm done ranting.
I fully know if i don't like it i can stop playing it. And i also know that i can change what i don't like. Since i don't have time to come up with my own game system, i'm 'stuck' with 3rd ed, which isn't so bad, i know the system like the back of my hand. So my second option is to change things, which i find hard to do. I'm the type to fully consider any change to the rules, and toning down things for a 'low magic, realistic approach' will take MAJOR retooling to be balanced. Mainly I'm wondering if people have the same problems taht i do, or even if they consider it a problem. Also what has been people's experience with toned down campaigns?
Input is welcome..
Now for the rant...
As much as I like the mechanical aspects of 3rd ed, the general strategy of building a character and speed of advancement seem to sour my experience playing the game. I've noticed a great many people I play with having drastic changes in the attitudes about how things work, and not for the better IMHO.
First is experience. You level to fast. In 2nd edition I remember the players having a real sense of accomplishment upon earning a level, and they were able to count the various scenarios their characters triumphed over to earn their xp. Now in 3rd ed, players look at me like I'm cheating them if they don't level AT LEAST once a game session (about 8 hours). It's very common for me to see players plotting their advancement into epic levels, because it really isn't many game sessions until they get there. in second edition a couple of rl years translated to about three or four levels gained for the higher level players, my time in third ed has seen about 9.
Second is the amount of wealth. Since the system is balanced based on GP values of eq per level, you are required to give certain averages of treasure per encounter to keep players up to snuff. Economics used to be reasonable to me, but now it's not atypical to find a group of kobolds or gobins with HUNDREDS of gold coins, based on the ECL. If these humanoids are so rich, why don't they become businessmen and landowners, instead of 'cannon fodder'?
Third, and related to the second, is the sheer amount of magic items in a game. It used to seem that anything beyond a +2 sword was a major find, but now everyone has magic, and tons of it. There is nothing special about magic anymore, PCs are often worried about unloading the EXTRA items they have for coin, and plan their characters next item like they are browsing in a department store. What's worse is that the system is set up to where the PC's don't stand a chance if they don't have the tons of glowy things needed to fight monsters, their skill is practically irrelevant compared to the +'s of their equipment.
Lastly, I find people expect the equal to the party level CR a thing of law. Players complain that it is unfair to throw harder monsters at them, even though a balanced CR consumes only 20% of a party's resources-in other words an appropriate CR has no real chance of killing a PC and does not seem worthy of the xp it gives. 13 easy fights or so and a level is gained, throw harder monsters at them and after the whining, they are just that much closer to a level (see issue one).
phew ok, I'm done ranting.
I fully know if i don't like it i can stop playing it. And i also know that i can change what i don't like. Since i don't have time to come up with my own game system, i'm 'stuck' with 3rd ed, which isn't so bad, i know the system like the back of my hand. So my second option is to change things, which i find hard to do. I'm the type to fully consider any change to the rules, and toning down things for a 'low magic, realistic approach' will take MAJOR retooling to be balanced. Mainly I'm wondering if people have the same problems taht i do, or even if they consider it a problem. Also what has been people's experience with toned down campaigns?
Input is welcome..