edit: fixed my goof - the party has 3 slightly magical cloaks
navriin said:
First is experience. You level to fast.
Quick, easy fixes have already been mentioned, of course, but I will say that when I was running 1st edition, I increased the rate of XP to fit my own rate better, and I slow 3E to fit my own rate better. One rate simply won't work for everyone, and for 3E, you and I (and others) are the minority.
Second is the amount of wealth. Since the system is balanced based on GP values of eq per level, you are required to give certain averages of treasure per encounter to keep players up to snuff.
Hogwash! And poppycock, too! I've been running cheap, stingy campaigns since time immemorial. My Theralis campaign has been much the same: the 6th level characters have, between them, several potions, one magic spear, and three mildly magic cloaks. They have enough wealth to live on, and a small base of operations (a few bedrooms and a library).
And yet, at 5th level, the three of them took on a wyvern and managed to drive it off (and had a fair chance of beating it, had it not run away).
Magic items are a part of the balance, but they're no more required by a skilled DM than the CRs - useful as a reference, but not law by any means.
Third, and related to the second, is the sheer amount of magic items in a game.
See above. More hogwash and poppycock

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