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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
(3rd Party Book Release) Paranormal Power: A Psionics Option for 5e and A5e, written by Steampunkette!
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<blockquote data-quote="Steampunkette" data-source="post: 8927096" data-attributes="member: 6796468"><p>So for the Heritages and Progression:</p><p></p><p>Progression is kind of a strong term for what happens with the powers of an Esper. Warging is not significantly more powerful at level 1 than Telekinesis is, when you break it down. As it is, a Chirurgeon, Medium, or Thymokineticist could begin play with 3 disciplines in their chosen power and the power granted by their archetype. It doesn't make them particularly stronger than a Psychic Warrior, who gets more options through the Awakened Mind, or the Mindhammer, who gets two attack additional options for their bonus-action mind strike.</p><p></p><p>Just more flexible in their power choice moving forward.</p><p></p><p>And that is, really, the Esper's core identity when it comes to being a "Caster". Narrower and more defined ability, wider flexibility.</p><p></p><p>As far as the Unfettered state.</p><p></p><p>It is pretty powerful at retaining psi dice, yes. But it also locks you out of recovering psi dice. And if you use it early in the day while you have max dice, you can't use it later when you might need it. And later, you might have limited dice availability and really need that 6 you rolled to recover a Psi Dice. So it's very much going to be a balancing act of this particularly potent resource.</p><p></p><p>There is another consideration worth noting. You can use the Unfettered State when you have no Psi Dice available. Which means it can be used in a purely defensive capacity when you're otherwise wiped out, providing resistance and Temp HP to keep you standing, as well as -some- protection against long-lasting Wisdom-Save induced effects.</p><p></p><p>Specific beats general. Some powers, like Astral Projection and Warging, allow you to change how you're spending your augments on their continuing effects, essentially. Such powers are providing round to round changes and options that require a secondary investment of Psi Dice.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8927096, member: 6796468"] So for the Heritages and Progression: Progression is kind of a strong term for what happens with the powers of an Esper. Warging is not significantly more powerful at level 1 than Telekinesis is, when you break it down. As it is, a Chirurgeon, Medium, or Thymokineticist could begin play with 3 disciplines in their chosen power and the power granted by their archetype. It doesn't make them particularly stronger than a Psychic Warrior, who gets more options through the Awakened Mind, or the Mindhammer, who gets two attack additional options for their bonus-action mind strike. Just more flexible in their power choice moving forward. And that is, really, the Esper's core identity when it comes to being a "Caster". Narrower and more defined ability, wider flexibility. As far as the Unfettered state. It is pretty powerful at retaining psi dice, yes. But it also locks you out of recovering psi dice. And if you use it early in the day while you have max dice, you can't use it later when you might need it. And later, you might have limited dice availability and really need that 6 you rolled to recover a Psi Dice. So it's very much going to be a balancing act of this particularly potent resource. There is another consideration worth noting. You can use the Unfettered State when you have no Psi Dice available. Which means it can be used in a purely defensive capacity when you're otherwise wiped out, providing resistance and Temp HP to keep you standing, as well as -some- protection against long-lasting Wisdom-Save induced effects. Specific beats general. Some powers, like Astral Projection and Warging, allow you to change how you're spending your augments on their continuing effects, essentially. Such powers are providing round to round changes and options that require a secondary investment of Psi Dice. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
(3rd Party Book Release) Paranormal Power: A Psionics Option for 5e and A5e, written by Steampunkette!
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