Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
(3rd Party Book Release) Paranormal Power: A Psionics Option for 5e and A5e, written by Steampunkette!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JerichoPenumbra" data-source="post: 8927562" data-attributes="member: 7037007"><p>That is... fairly potent. As long as the Psi dice last that can potentially be at will healing. But that also seems to contradict the clause stating "If your target has no hit dice available, in either case, this power has no effect" near the end of the power description before the Augments.</p><p></p><p>Anyway, now that I've had a chance to look more into the book, some more questions and feedback.</p><p></p><p>What knowledge would Psionics and mindscapes be considered under? Arcana? Seems a little odd that Espers don't seem to get that as a class skill.</p><p></p><p>Psychic Focus requiring concentration seems unnecessary, since it means that you'd have to lose your Psychic Focus anytime you manifest a non-instantaneous power and therefore lose whatever benefits you were having (Discipline specific focus ability), assuming manifesting follows similar rules to spellcasting.</p><p></p><p>Should the Psionic Stride Noetic require Kinesthetic or Telekinetic focus to keep up with theme?</p><p></p><p>For the Energy Manipulation power is it possible to just hit a creature similar to a Thymokinetic Mind Blast? Or do you have to play with the Augments to get a single target damage effect beforehand? Since aside from Empower there isn't specific clause for damaging a target while it does say you can generate or manipulate effects, aside from Ignite (which specifies an unattended object) there is no explicit clause for Generating a fire, cold, or lightning effect. Things that are implicit over explicit leads to nerds arguing, one fellow nerd here put it.</p><p></p><p>For Psychoportation, the "On a success they remain where they are, and are unharmed." for an unwilling target seems unnecessary if a failed save doesn't actually move the target, nor are there augments to selectively teleport a specific body part away, like an arm holding a sword. Simply saying on a failed save they take X damage for Y reason, and nothing on success seems like it'd be fine.</p><p></p><p>I find the Noetics in general, to be blunt, lackluster. Some seem a little redundant in the abilities they give in context of existing powers or they should have been an Augment of an existing power or flat out part of a new power themselves. Like for Empathic Interference Power, Thymokineticist's Emotional Control, and Aura Vision Noetic all give a way to perfectly know a target's emotional state. Granted they each do something besides that, but it feels like at least 2 of those could have been combined. Also on the note of Emotional Control, I've never been a fan of abilities that are one time use ever, especially if it might mean more bookkeeping to keep track of who's still venerable to it. I think that it should either be an automatic failure if it's a one time ever ability, or just allow it to be used multiple times on a creature but conditionally. Since you already have to concentrate for a full minute to gain the benefit, either give it a time limit (like once in the next 10 minutes after gaining insight on the target, then they're immune to the effect for 24 hours) or key it off of expending Psychic Focus.</p><p></p><p>Part me expects that given how few Powers and Noetics an Esper gets over the course of their career they should have a bit more oomph or synergy with each other. Like having some Noetics have certain Powers as prerequisites, or allow for better action economy reduced augment cost between Powers to "combine" them, ultilize them with other . Such using Astral Projection in conjunction with Psychoportation to teleport to to someone you know well as a singular action, or use of Psychometry or Dreamwalker through an Astral Projection. Or like a Noetic that helps reduce the cost of a specific augment of a specific power by 1 (to a min of 1 die) to represent becoming more specialized in that power.</p><p></p><p>Alternatively, they could have just have more Noetics that draw inspiration from other classes that keep thematically in line the new Psionic theme, (I'll admit part of this is due to be corrupted by the Warlock which I consider a near pinnacle of good class design, and unfortunately for me I keep seeing vestiges of it in the Esper). For example having a spattering of Ranger-like abilities themed for navigating or survival in the Astral Plane, Mindscapes, or Dreamscapes (like Expert Forager except you are taking food out of dreamland or adding the functionality of the Read the Room Knack to Read Minds), or an Int-based version of the Herald's Prophetic Protection, or Premonition from Cleric's Signs of Faith. Which now that I think about it, Precognition is a very psychic power the generally seems to be missing from the general powers. Might be good for a future supplement maybe?</p></blockquote><p></p>
[QUOTE="JerichoPenumbra, post: 8927562, member: 7037007"] That is... fairly potent. As long as the Psi dice last that can potentially be at will healing. But that also seems to contradict the clause stating "If your target has no hit dice available, in either case, this power has no effect" near the end of the power description before the Augments. Anyway, now that I've had a chance to look more into the book, some more questions and feedback. What knowledge would Psionics and mindscapes be considered under? Arcana? Seems a little odd that Espers don't seem to get that as a class skill. Psychic Focus requiring concentration seems unnecessary, since it means that you'd have to lose your Psychic Focus anytime you manifest a non-instantaneous power and therefore lose whatever benefits you were having (Discipline specific focus ability), assuming manifesting follows similar rules to spellcasting. Should the Psionic Stride Noetic require Kinesthetic or Telekinetic focus to keep up with theme? For the Energy Manipulation power is it possible to just hit a creature similar to a Thymokinetic Mind Blast? Or do you have to play with the Augments to get a single target damage effect beforehand? Since aside from Empower there isn't specific clause for damaging a target while it does say you can generate or manipulate effects, aside from Ignite (which specifies an unattended object) there is no explicit clause for Generating a fire, cold, or lightning effect. Things that are implicit over explicit leads to nerds arguing, one fellow nerd here put it. For Psychoportation, the "On a success they remain where they are, and are unharmed." for an unwilling target seems unnecessary if a failed save doesn't actually move the target, nor are there augments to selectively teleport a specific body part away, like an arm holding a sword. Simply saying on a failed save they take X damage for Y reason, and nothing on success seems like it'd be fine. I find the Noetics in general, to be blunt, lackluster. Some seem a little redundant in the abilities they give in context of existing powers or they should have been an Augment of an existing power or flat out part of a new power themselves. Like for Empathic Interference Power, Thymokineticist's Emotional Control, and Aura Vision Noetic all give a way to perfectly know a target's emotional state. Granted they each do something besides that, but it feels like at least 2 of those could have been combined. Also on the note of Emotional Control, I've never been a fan of abilities that are one time use ever, especially if it might mean more bookkeeping to keep track of who's still venerable to it. I think that it should either be an automatic failure if it's a one time ever ability, or just allow it to be used multiple times on a creature but conditionally. Since you already have to concentrate for a full minute to gain the benefit, either give it a time limit (like once in the next 10 minutes after gaining insight on the target, then they're immune to the effect for 24 hours) or key it off of expending Psychic Focus. Part me expects that given how few Powers and Noetics an Esper gets over the course of their career they should have a bit more oomph or synergy with each other. Like having some Noetics have certain Powers as prerequisites, or allow for better action economy reduced augment cost between Powers to "combine" them, ultilize them with other . Such using Astral Projection in conjunction with Psychoportation to teleport to to someone you know well as a singular action, or use of Psychometry or Dreamwalker through an Astral Projection. Or like a Noetic that helps reduce the cost of a specific augment of a specific power by 1 (to a min of 1 die) to represent becoming more specialized in that power. Alternatively, they could have just have more Noetics that draw inspiration from other classes that keep thematically in line the new Psionic theme, (I'll admit part of this is due to be corrupted by the Warlock which I consider a near pinnacle of good class design, and unfortunately for me I keep seeing vestiges of it in the Esper). For example having a spattering of Ranger-like abilities themed for navigating or survival in the Astral Plane, Mindscapes, or Dreamscapes (like Expert Forager except you are taking food out of dreamland or adding the functionality of the Read the Room Knack to Read Minds), or an Int-based version of the Herald's Prophetic Protection, or Premonition from Cleric's Signs of Faith. Which now that I think about it, Precognition is a very psychic power the generally seems to be missing from the general powers. Might be good for a future supplement maybe? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
(3rd Party Book Release) Paranormal Power: A Psionics Option for 5e and A5e, written by Steampunkette!
Top