Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
(3rd Party Book Release) Paranormal Power: A Psionics Option for 5e and A5e, written by Steampunkette!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steampunkette" data-source="post: 8957018" data-attributes="member: 6796468"><p>It's because they're meant to combine with the powers to create a flexible dual-wielding style of ranged combat.</p><p></p><p>All of the powers have a sort of 'Baseline' function that is usable at any time. Essentially a cantrip that only grows in power by 1 point each time you gain an Esper Level if it deals damage. That means that while a Sorcerer is throwing 4d10s at level 20 (4-40 damage per attack) an Esper at level 20 using their baseline Telekinesis power, for example, can deal 1d8+20 (21-28, much higher guaranteed damage, but not as much damage total)</p><p></p><p>Which is where the Mind Strike comes in. As an additional 2d6+5 (Maximum normal intelligence bonus) that's another 7-17 damage. Maximum of 45 damage, but a minimum of 28 and it requires both your action -and- bonus action. Add in the "Double Jeopardy" of having to make two attack rolls, or giving the target multiple saves, or a save and an attack roll... you'll still do a nice baseline of damage but rarely -excel- at it.</p><p></p><p>Of course, if you use your action to actually augment your power with extra damage, you can essentially 'Cast a Spell' and follow it up with a Mind-Strike on the same turn. Essentially limitless "Bonus action Cantrip" that deals about 1/5th the damage of a regular cantrip at max level, but early game is actually fairly strong.</p><p></p><p>The offset, of course, are the powers that an Esper gets access to. While Telekinesis for example deals 1d8+1 at level 1, you have to use both of your psi dice as augments to make it deal as much damage in a single cast as a 1st level spell typically deals. That power use also won't be AoE, like Thunderwave or Burning Hands, but single-target. Though you might retain one or both your psi dice after casting it (essentially not expending the 'spell slot') you're still kinda limited overall. (If you did want to do two targets you could deal 2d8+1 to each target, or three targets for 1d8+1 each)</p><p></p><p>Great consistent all day damage with a growing floor... but your top-end is never going to match a Sorcerer or Wizard for strict damage dealing, unless you mind-control one and blow all their good spells on themself and their minions.</p><p></p><p>And, of course, on turns when you -have- to spend your action doing something else (Like dashing, dodging, or doing environmental interactions) you still have your Mind-Strike as a little "Hey, Buddy. Take some damage!" function.</p><p></p><p>I'm really happy that you're enjoying Paranormal Power, and I thank you for your well wishes! <3</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8957018, member: 6796468"] It's because they're meant to combine with the powers to create a flexible dual-wielding style of ranged combat. All of the powers have a sort of 'Baseline' function that is usable at any time. Essentially a cantrip that only grows in power by 1 point each time you gain an Esper Level if it deals damage. That means that while a Sorcerer is throwing 4d10s at level 20 (4-40 damage per attack) an Esper at level 20 using their baseline Telekinesis power, for example, can deal 1d8+20 (21-28, much higher guaranteed damage, but not as much damage total) Which is where the Mind Strike comes in. As an additional 2d6+5 (Maximum normal intelligence bonus) that's another 7-17 damage. Maximum of 45 damage, but a minimum of 28 and it requires both your action -and- bonus action. Add in the "Double Jeopardy" of having to make two attack rolls, or giving the target multiple saves, or a save and an attack roll... you'll still do a nice baseline of damage but rarely -excel- at it. Of course, if you use your action to actually augment your power with extra damage, you can essentially 'Cast a Spell' and follow it up with a Mind-Strike on the same turn. Essentially limitless "Bonus action Cantrip" that deals about 1/5th the damage of a regular cantrip at max level, but early game is actually fairly strong. The offset, of course, are the powers that an Esper gets access to. While Telekinesis for example deals 1d8+1 at level 1, you have to use both of your psi dice as augments to make it deal as much damage in a single cast as a 1st level spell typically deals. That power use also won't be AoE, like Thunderwave or Burning Hands, but single-target. Though you might retain one or both your psi dice after casting it (essentially not expending the 'spell slot') you're still kinda limited overall. (If you did want to do two targets you could deal 2d8+1 to each target, or three targets for 1d8+1 each) Great consistent all day damage with a growing floor... but your top-end is never going to match a Sorcerer or Wizard for strict damage dealing, unless you mind-control one and blow all their good spells on themself and their minions. And, of course, on turns when you -have- to spend your action doing something else (Like dashing, dodging, or doing environmental interactions) you still have your Mind-Strike as a little "Hey, Buddy. Take some damage!" function. I'm really happy that you're enjoying Paranormal Power, and I thank you for your well wishes! <3 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
(3rd Party Book Release) Paranormal Power: A Psionics Option for 5e and A5e, written by Steampunkette!
Top