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4.33 Years in: What Now for 5E? (and have we reached "Peak Edition?")
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<blockquote data-quote="TwoSix" data-source="post: 7528672" data-attributes="member: 205"><p>I'd say any edition hits its peak when its filled out the obvious roster of mechanical supplements, and has moved onto to various more experimental or esoteric supplements.</p><p></p><p>I'm not qualified to speak on 1e, but from 2e onwards:</p><p></p><p>2e: 1994. The last of the PHB class books had come out, and the last of the DMG reference guides before they started getting weirdly specific. (Complete Book of Necromancers?) 1995 saw the revised core books come out, and the start of the Player's Option trio, which really made for a "2.5e". Plus, Planescape came out in 1994, and there's no setting that's more evocative of 2e than Planescape.</p><p></p><p>3e/3.5e: Mid 2005. The first grouping of "Complete X" books had been released, as well as the "Races of X" books for all the PHB races. Later in 2005 was when we started to see some of the more experimental titles for 3.5, like Heroes of Horror and Magic of Incarnum, and then the slew of game-changing material from 2006, like the two Tome books, the PHB2, and the second group of Completes.</p><p></p><p>4e: End of 2009. 2009 was the single best year of 4e releases, with the PHB2 as the best of the PHBX series, and Divine, Arcane, and Primal Power all being excellent supplements. 2010 saw the release of the PHB3 and MM3, which were both moving in more experimental directions, and then the release of Essentials, which was a line reboot as well as a deep revision.</p><p></p><p>5e: Who knows? I'd say Xanathar's Guide fills out the gaps in 5e quite nicely, with new spells, feats, and subclasses. But did it fill in all the obvious gaps? I'd say yes, and the next crunch supplement will be more experimental, but it's really an open question.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7528672, member: 205"] I'd say any edition hits its peak when its filled out the obvious roster of mechanical supplements, and has moved onto to various more experimental or esoteric supplements. I'm not qualified to speak on 1e, but from 2e onwards: 2e: 1994. The last of the PHB class books had come out, and the last of the DMG reference guides before they started getting weirdly specific. (Complete Book of Necromancers?) 1995 saw the revised core books come out, and the start of the Player's Option trio, which really made for a "2.5e". Plus, Planescape came out in 1994, and there's no setting that's more evocative of 2e than Planescape. 3e/3.5e: Mid 2005. The first grouping of "Complete X" books had been released, as well as the "Races of X" books for all the PHB races. Later in 2005 was when we started to see some of the more experimental titles for 3.5, like Heroes of Horror and Magic of Incarnum, and then the slew of game-changing material from 2006, like the two Tome books, the PHB2, and the second group of Completes. 4e: End of 2009. 2009 was the single best year of 4e releases, with the PHB2 as the best of the PHBX series, and Divine, Arcane, and Primal Power all being excellent supplements. 2010 saw the release of the PHB3 and MM3, which were both moving in more experimental directions, and then the release of Essentials, which was a line reboot as well as a deep revision. 5e: Who knows? I'd say Xanathar's Guide fills out the gaps in 5e quite nicely, with new spells, feats, and subclasses. But did it fill in all the obvious gaps? I'd say yes, and the next crunch supplement will be more experimental, but it's really an open question. [/QUOTE]
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4.33 Years in: What Now for 5E? (and have we reached "Peak Edition?")
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