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4 new "base" classes?

What Erik said about psionics and lack of communication, alas. And things aren't gonna get less busy for us in the immediate future, with our impending move to the bigger office. It wasn't anything intentional, for sure.

As for the new core classes in next year's "Advanced Player's Guide," one of the things we'll be trying very hard to do is make these classes fresh and new and NOT repetitions of things we've all seen done before. That also means they'll fill niches that the current 11 base classes don't fill. I'm pretty excited to see how they turn out (particularly the alchemist, which is sort of a pet project of mine). They're not going to be different versions of closed content from various WotC 3.5 books, in any case. At least, not on purpose! :)
 

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open or closed?

What Erik said about psionics and lack of communication, alas. And things aren't gonna get less busy for us in the immediate future, with our impending move to the bigger office. It wasn't anything intentional, for sure.

As for the new core classes in next year's "Advanced Player's Guide," one of the things we'll be trying very hard to do is make these classes fresh and new and NOT repetitions of things we've all seen done before. That also means they'll fill niches that the current 11 base classes don't fill. I'm pretty excited to see how they turn out (particularly the alchemist, which is sort of a pet project of mine). They're not going to be different versions of closed content from various WotC 3.5 books, in any case. At least, not on purpose! :)

Thanks for responding, Mr. Mona, Jacobs. Will these new classes be Open Gaming Content?
 


Oh, and speaking of the word Open, we will be releasing ALL of these new classes in an Open Playtest format as soon as they are ready. Gamer feedback proved to be invaluable to the Core Rulebook design process, and I want to make sure we harness that energy for this book as well!

--Erik Mona
Publisher
Paizo Publishing
 


open playtest in 2010

Oh, and speaking of the word Open, we will be releasing ALL of these new classes in an Open Playtest format as soon as they are ready. Gamer feedback proved to be invaluable to the Core Rulebook design process, and I want to make sure we harness that energy for this book as well!

--Erik Mona
Publisher
Paizo Publishing

Will get a new asbestos suit as well ;)
 

Oh, and speaking of the word Open, we will be releasing ALL of these new classes in an Open Playtest format as soon as they are ready. Gamer feedback proved to be invaluable to the Core Rulebook design process, and I want to make sure we harness that energy for this book as well!

--Erik Mona
Publisher
Paizo Publishing

Not that I'm necessarily the target audience for these things, but an open playtest also makes for some good marketing from my point of view. I have very little interest in new rules supplements, but having it available for playtesting will get me to at least look at the content and may end up converting me and folks like me to actual sales when the final product is released.
 

Hmmm. I confess to find myself personally uninspired by the tidbits we know so far. I guess a monster-summoner type might be cool depending on how it was done, but... if there's going to be more magic using classes, I'd rather see something like Dragon Shamans or Warlocks, where the player is operating from a much smaller discrete list of abilities that they can pick and choose amongst and not have to worry about book-keeping.

Give me a monk type (unarmed combatant that is) that can actually shift pieces of themselves to manifest claws or poison stings or spiderclimb along and then leap down into the middle of a group of enemies and start kicking ass.

A martial arcane user that imbues their weapon with different elemental abilities and can tag other special effects onto it like knocking foes back, trapping them in place, having conditions put on them, and so on.

Even taking something like the shapeshifting stuff of the Druid and making a "Ben-10" sort of character where there's a fixed list of forms/shapes/creature that the class can take, and their class abilities are about improving aspects of their various forms or adding other cool tricks to their forms. No spellcasting or other stuff to worry about like the Druid has.

I guess my tastes are different from other folks though. *sigh*
 


What are those? Something from the Paizo APs or mods? :erm:

Both were statted up in different Pathfinder APs.

1) Deep Crow: This is a scary giant underground four-legged ancient eldritch crow monster we statted up from Penny Arcade's awesome web comic.

2) Coeurl: This is a black catlike tentacled monster invented by Sci-Fi author A. E. Van Vogt back in the middle of the 20th century in his story, "Black Destroyer." The coeurl was the inspiration for the displacer beast. We got permission from the author's estate to do the stats.
 

Into the Woods

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