4 new feats based on charisma

peterka1

First Post
I await your review!

Feats:

Calm
You can calm allies, as remove fear spell.
prer: diplomacy (5) and perform(speech,5)
benefits: remove fear effects.
Diplomacy Roll: 10 shaken, 15 frightened, 25 panicked. Take 10 rounds to protect (but give only +2, not +4 bonus) and 1 round to grant another save.
Normal: no rules



Coordinate
The character has a knack for getting people to work together.
prer: diplomacy (5)
benefits: When the character can aid others
and give directions, she provides a bonus of +1 to the task at hand by making a cooperate check. This bonus is in addition to the normal cooperate bonus (+2 ). This feat may be taken more than once. It stacks with regular cooperate bonus. It takes 5-int bonus (min 1) rounds to bestow bonuses.
normal: cooperation gives +2 to one's skill check



Tactician
The character talent as a tactician give an extra circumstance bonus to coordinate people in combat.
preq: Coordinate +1 and leadership

benefits: Allies must have passed at least a day to be trained and got 10 as an intelligence check to understand the character tactics (can take 10, one roll a day) get and extra +1 (stack with regular +2) to their aid check. This feat may be taken more than once. It stacks with regular aid another bonus. It takes a full round action to bestow bonus. The duration of the bonus is for the rest of the combat (unless foes uses a very different attack tactic, DM choice).
normal: aid another gives +2




Status
You have a better status than otherwise granted by nature or your DM.
prer: none
benefits: +1 status level gives +5 to diplomacy (or others) rolls made to get help/positive answer from people who recognize her status and care about eventual refusal consequences (ex: a noble wanting hospitality from the wary peasant, aware there are werewolfs lurking around).

Levels:
runaway slave or wanted outlaw (-1 reaction class* from law-abidding people, may arrest)
outcast (ex: evil humanoids, -1 reaction class from intolerant people). More if not identified as a trusted character, ex: a goblin, not in city guard clothes, in a LG city).

* -1 reaction class: ex helpful to indiferent

0 normals
1 knights, wealthy commoners, lower lords heirs, priests (for those from same religion)
2 lower lords, high lords heirs (not princes), bishops
3 high lords, princes, cardinals
4 kings and emperors, popes
normal: level 0, or titles given by DM
 
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Interesting

The principle seems sound, but the grammar needs a little polish. You can't always tell quite wht the feat lets you do. Explain each benefit clearly and separately.

Hope this helps,
 


I like these feats, mainly because in one game I play a bard.

I do have one question on the Tactician. With this feat can you bestow the bonus on more than one ally at a time?

I only ask because you use allies, plural, in the description.
 

airwolf...

The tactician bestows bonus to every ally within voice range who successed the intelligence test...

Long task for dummies...
 
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