keterys
First Post
A difference of one player is roughly equivalent to a difference of one level. Either make sure the players are one level higher, or make sure the opposition is one level lower. I suspect you'll find that players would more happily be one level higher and that lowering everything by a level would be more annoying for the DM.
But whatever works for you.
Example:
4 level 5s facing
level n = 800xp
level n+1 = 1000xp
level n+2 = 1200xp
level n+3 = 1400xp
vs.
5 level 4s facing
level n = 875xp
level n+1 = 1000xp
level n+2 = 1250xp
level n+3 = 1500xp
Delta no more than 100xp (75,0,50,100). And it tends to work out pretty nicely for the PCs since they get missed more, hit more, so that part is satisfying.
But whatever works for you.
Example:
4 level 5s facing
level n = 800xp
level n+1 = 1000xp
level n+2 = 1200xp
level n+3 = 1400xp
vs.
5 level 4s facing
level n = 875xp
level n+1 = 1000xp
level n+2 = 1250xp
level n+3 = 1500xp
Delta no more than 100xp (75,0,50,100). And it tends to work out pretty nicely for the PCs since they get missed more, hit more, so that part is satisfying.