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<blockquote data-quote="Tony Vargas" data-source="post: 7784216" data-attributes="member: 996"><p>I mean, that's /also/ true. For one thing, DMing is harder, and a lot of people would rather not put a /lot/ of effort into their pastime. </p><p></p><p>I feel like there's simply fewer people "cut out" to be 5e DMs, it takes not only skill developed over time and/or innate talent for the tasks of DMing, but also … qualities … that just not everyone, nor even one person in 6, it seems, has.</p><p></p><p>I've had experience with games that are much easier to run than 5e D&D, and new players transition into running games more readily when it's just plain easier. A DM doesn't show up, and someone volunteers.</p><p></p><p>But, often, those games aren't just easier to run, but also more transparent, with less distance between players who run characters and players who run games.</p><p></p><p>IMX, it's the most demanding of talent & judgment, while 3.5 was the most demanding of system mastery & just /time/, and 1e of sheer hard-won skill. 4e was certainly the easiest to run, phone-it-in/paint-by-numbers/embarrassingly easy. I'm running 4e after a year off due to health problems, in part because I simply don't have the energy to get into the zone where I'd run 5e at my best (and, in part, because my players would /really/ like to make it to 30th).* </p><p></p><p>Exactly. There's a learning curve before you can transition from player to DM - assuming you even have the aptitude.</p><p></p><p>The flip-side of DM Empowerment is that the DM takes on a lot of responsibility for the quality of the play experience.</p><p></p><p>If anything, D&D is better off with a shortage of DMs, but the DMs we have running good games, than it would be if demand were met by more marginal DMs. (Indeed, some of the horror stories I've heard about AL DMs suggest setting the bar yet higher wouldn't be all bad.)</p><p></p><p> Back in the day, I always remembered it being DMs who would post (I mean, literally, like a card, a push pin, a bulletin board, at the local hobby shop) looking for players - and pick from a dozen or so...</p><p>...and you better take it down once you have your group, or your phone would still be ringing months later. </p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7784216, member: 996"] I mean, that's /also/ true. For one thing, DMing is harder, and a lot of people would rather not put a /lot/ of effort into their pastime. I feel like there's simply fewer people "cut out" to be 5e DMs, it takes not only skill developed over time and/or innate talent for the tasks of DMing, but also … qualities … that just not everyone, nor even one person in 6, it seems, has. I've had experience with games that are much easier to run than 5e D&D, and new players transition into running games more readily when it's just plain easier. A DM doesn't show up, and someone volunteers. But, often, those games aren't just easier to run, but also more transparent, with less distance between players who run characters and players who run games. IMX, it's the most demanding of talent & judgment, while 3.5 was the most demanding of system mastery & just /time/, and 1e of sheer hard-won skill. 4e was certainly the easiest to run, phone-it-in/paint-by-numbers/embarrassingly easy. I'm running 4e after a year off due to health problems, in part because I simply don't have the energy to get into the zone where I'd run 5e at my best (and, in part, because my players would /really/ like to make it to 30th).* Exactly. There's a learning curve before you can transition from player to DM - assuming you even have the aptitude. The flip-side of DM Empowerment is that the DM takes on a lot of responsibility for the quality of the play experience. If anything, D&D is better off with a shortage of DMs, but the DMs we have running good games, than it would be if demand were met by more marginal DMs. (Indeed, some of the horror stories I've heard about AL DMs suggest setting the bar yet higher wouldn't be all bad.) Back in the day, I always remembered it being DMs who would post (I mean, literally, like a card, a push pin, a bulletin board, at the local hobby shop) looking for players - and pick from a dozen or so... ...and you better take it down once you have your group, or your phone would still be ringing months later. ;) [/QUOTE]
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