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40 Million People Have Played D&D [UPDATED!]
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<blockquote data-quote="Tony Vargas" data-source="post: 7784222" data-attributes="member: 996"><p>Lol. /a/ dozen. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> Height of the fad, greater suburban area near SF, like a million people w/in a 40 mile radius, served by just a few such hobby shops.</p><p></p><p>OK, those are valid comparisons of 5e being less baroque than 1e, yeah... You could say the same of 3e relative to 1e. Except there was no AL, you'd have to say RPGA... OK, or PFS, today.</p><p></p><p>I have to say, though, Encounters was /much/ easier to run than AL. The seasons of 13wks covered a complete adventure, which you got for free, and was a little thing, like an old-school module, not an AP. Play progressed at an encounter and/or SC a week, you hardly had to read anything /but/ the bit you were running that week. When a table would get over 7 players you'd just split it, one of the players'd be able to run, even if they'd never done it before, because it was just one encounter, all blocked out for you. </p><p></p><p>That was simplified beyond running a campaign, of course, even one where you did use modules, but even if you were running an all-original campaign, statting NPCs, designing encounters, were a breeze compared to any other ed - Skill Challenges, to do well, took a bit of artistry, though, but there was really nothing to compare them too...</p><p> </p><p></p><p>I'm not sure I followed all that. But if I did, I applaud your enthusiasm. </p><p></p><p>lol</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7784222, member: 996"] Lol. /a/ dozen. ;) Height of the fad, greater suburban area near SF, like a million people w/in a 40 mile radius, served by just a few such hobby shops. OK, those are valid comparisons of 5e being less baroque than 1e, yeah... You could say the same of 3e relative to 1e. Except there was no AL, you'd have to say RPGA... OK, or PFS, today. I have to say, though, Encounters was /much/ easier to run than AL. The seasons of 13wks covered a complete adventure, which you got for free, and was a little thing, like an old-school module, not an AP. Play progressed at an encounter and/or SC a week, you hardly had to read anything /but/ the bit you were running that week. When a table would get over 7 players you'd just split it, one of the players'd be able to run, even if they'd never done it before, because it was just one encounter, all blocked out for you. That was simplified beyond running a campaign, of course, even one where you did use modules, but even if you were running an all-original campaign, statting NPCs, designing encounters, were a breeze compared to any other ed - Skill Challenges, to do well, took a bit of artistry, though, but there was really nothing to compare them too... I'm not sure I followed all that. But if I did, I applaud your enthusiasm. lol [/QUOTE]
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