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<blockquote data-quote="Scrivener of Doom" data-source="post: 7784258" data-attributes="member: 87576"><p>Pernicious, eh?</p><p></p><p>Players are fundamentally lazier than DMs. There is far less work to do as a player. There are fewer responsibilities, especially between sessions. Nevertheless, they're still a necessary component of the game and thus have value. (And as a DM-for-life, I'm glad they're lazy. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> )</p><p></p><p>As for the director and actor analogy, being a director means being responsible for the performance of *everybody* involved in the film; being an actor means being responsible for your own performance. Of course, the good actors - like the good players - take a broader responsibility during the production of a film.</p><p></p><p></p><p></p><p>2E was a great start to the de-Gygaxing of D&D (for me, that's a good thing). I spent 1981-1989 trying to get 1E to work; I spent 1989 onwards enjoying a game that, for the most part, made sense. Sure, it had some weird Gygaxian non-sequitur leftovers (why are thieves the worst at jumping out of the way of an attack?), but there was a good faith attempt to make the game playable as written.</p><p></p><p>I often wonder what AD&D 1E would have been like if someone had been able to hold Gygax's feet to the flame and force him to rewrite the text until it made sense and was properly organised. Sadly, nobody at TSR had that sort of clout and Gygax lacked the self-awareness to demand that he be properly edited.</p></blockquote><p></p>
[QUOTE="Scrivener of Doom, post: 7784258, member: 87576"] Pernicious, eh? Players are fundamentally lazier than DMs. There is far less work to do as a player. There are fewer responsibilities, especially between sessions. Nevertheless, they're still a necessary component of the game and thus have value. (And as a DM-for-life, I'm glad they're lazy. :) ) As for the director and actor analogy, being a director means being responsible for the performance of *everybody* involved in the film; being an actor means being responsible for your own performance. Of course, the good actors - like the good players - take a broader responsibility during the production of a film. 2E was a great start to the de-Gygaxing of D&D (for me, that's a good thing). I spent 1981-1989 trying to get 1E to work; I spent 1989 onwards enjoying a game that, for the most part, made sense. Sure, it had some weird Gygaxian non-sequitur leftovers (why are thieves the worst at jumping out of the way of an attack?), but there was a good faith attempt to make the game playable as written. I often wonder what AD&D 1E would have been like if someone had been able to hold Gygax's feet to the flame and force him to rewrite the text until it made sense and was properly organised. Sadly, nobody at TSR had that sort of clout and Gygax lacked the self-awareness to demand that he be properly edited. [/QUOTE]
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