4E - 18 Months Later: Love it or hate it?

4E - love it or hate it?

  • Love it!

    Votes: 152 36.6%
  • Like it

    Votes: 78 18.8%
  • A mixed bag

    Votes: 54 13.0%
  • Dislike it

    Votes: 69 16.6%
  • Hate it!

    Votes: 42 10.1%
  • Meh, who cares?

    Votes: 20 4.8%


log in or register to remove this ad

I like it and I like it a lot. I have had to house rule a few things that bothered me and that has helped tremendously with some of its weaker areas. I don't know that it is the best game system for me personally. But it may be the best system (that we've yet tried) for my game group.
 

I voted "mixed bag," although to be fair I like it a lot. But the honeymoon's over and I am starting to make the tweaks that I need to be happy with it: a system for long term injuries, adapting my colorful critical hit system to it, maybe fumbles (although I grew fairly disenchanted with them during 3.5), etc.
 

I voted "dislike it".

There are a couple of elements of 4e that I think are absolutely fantastic (the Skill Challenge concept, the encounter design methodology, and the Minion/Normal/Elite/Solo split). There are a few things that I absolutely hate. And the 'powers' paradigm is something that just doesn't sit right with me.

So, all in all, while I am very happy a lot of people are having fun with the game, it's just not for me.
 


We're going to perform a tactical assault on Hommlet over the holidays (no spoilers, thank you ;) ). I voted "Meh, who cares?" because it is really hard to say since the poll doesn't specify whether you are voting based on if you believe it is what it claims, an RPG (doesn't do that well, IMO), or just a typical combat minis game (which I think it does fairly well). For my part, it plays more or less like a complex version of DDM, which I appreciate. It might be tough to jump into a higher level game but at lower levels, and with the proper array of player cheat sheets, you can sit right down and start killing monsters (though the grind some combats produce is annoying).
 

dislike.

I tried it for a year, but was left underwhelmed. Characters felt they lacked diversity, mechanics felt too samey, and the general impression is that the whole was not as good as the sum of its parts. (Things I did like in the system still didn't work like I wanted them too.)

I'd still play it for an occasional or one-off, but not as an ongoing campaign.

Luckily, Pathfinder came out to invigorate us back to 3.x D&D, so that's where we are for now.
 


My groups and I love 4e. For us, its simply the best version of D&D so far.

I love it for the ease of preparing a game, for the huge diversity of NPC and monster abilities, for the PoL assumption and new cosmology/background, the electronic resources, and I've always loved using minis during gaming, so 4e scratches my itch perfectly. (I used to and still do build custom terrain and dioramas for gaming, so the minis assumption is a big plus for me).

My players love it for the variety of classes and character types they can play, where one character of a given class truly plays and feels different than another. They also love the fact that powers for all classes work the same way (yep, I know some folks hate that, but my players don't want to have to learn four or five different subsystems to play different classes). They like that PCs don't start out so fragile, and don't reach god-murdering power as they did in previous editions.

The few things that did bug me about 4e were no long-term injury rules, few non-combat powers, and magic items feeling rather mundane were things we easily houseruled or added to the system.
 


Remove ads

Top