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4e/3.X hybrid?
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<blockquote data-quote="sidonunspa" data-source="post: 4401394" data-attributes="member: 4360"><p>When it comes to monster design and encounter design I was thinking about designing it from the ground up... even looking at the basic math behind the numbers.</p><p></p><p>In 4e there is VERY little that is 100% original rules content, (only one I can think of is the healing surge) if we want to use Saves as Defense, Weapon Groups, and Hero Points... We can, they are all OGL (see Unearthed Arcana) and I was able to find a lot of other 4e rules to other game systems (Look at the weapons in Warhammer Fantasy someday, they look a LOT like the way they are presented in 4e) </p><p></p><p>If I do this it will be 100% OGL, remember you can keep the spirit of a rule, just change the way the rules work... let’s say I like Fighter Exploits in 4e; I can create some based off Combat Rites from Arcana Evolved; now we have the same "feel" with a different mechanic. Let’s say I hate the idea of these powers being limited to once an encounter, So instead of a strict limitation, you give it a strain value that says "you can do it once per encounter without penalty... Do it more than once, it’s not going to be easy". Surprise, new rules, same feel... Mac & PC, both look a lot alike, and work a lot alike, but when you take a closer look, you know the rest.</p><p></p><p>I guess your right about coming up with a clearly defined goal, maybe a bullet-point mission statement.</p><p></p><p>Maybe I should just work up stuff and toss it up on my own WiKi and then see how many people want to get involved? </p><p></p><p>BTW I was looking at Pathfinder... VERY cool stuff, it may very well become my default 3.X rules set. I had a chance to talk to Jason at Origins about the project… hats off my friend, you are writing, typing mad man, and after out talk I REALY like where you are going with the game system. Can’t wait to get my hands on it.</p></blockquote><p></p>
[QUOTE="sidonunspa, post: 4401394, member: 4360"] When it comes to monster design and encounter design I was thinking about designing it from the ground up... even looking at the basic math behind the numbers. In 4e there is VERY little that is 100% original rules content, (only one I can think of is the healing surge) if we want to use Saves as Defense, Weapon Groups, and Hero Points... We can, they are all OGL (see Unearthed Arcana) and I was able to find a lot of other 4e rules to other game systems (Look at the weapons in Warhammer Fantasy someday, they look a LOT like the way they are presented in 4e) If I do this it will be 100% OGL, remember you can keep the spirit of a rule, just change the way the rules work... let’s say I like Fighter Exploits in 4e; I can create some based off Combat Rites from Arcana Evolved; now we have the same "feel" with a different mechanic. Let’s say I hate the idea of these powers being limited to once an encounter, So instead of a strict limitation, you give it a strain value that says "you can do it once per encounter without penalty... Do it more than once, it’s not going to be easy". Surprise, new rules, same feel... Mac & PC, both look a lot alike, and work a lot alike, but when you take a closer look, you know the rest. I guess your right about coming up with a clearly defined goal, maybe a bullet-point mission statement. Maybe I should just work up stuff and toss it up on my own WiKi and then see how many people want to get involved? BTW I was looking at Pathfinder... VERY cool stuff, it may very well become my default 3.X rules set. I had a chance to talk to Jason at Origins about the project… hats off my friend, you are writing, typing mad man, and after out talk I REALY like where you are going with the game system. Can’t wait to get my hands on it. [/QUOTE]
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