Mustrum_Ridcully
Legend
I'm chilled, I'm hot like ice, baby!
If so, fine, but I have seen people do that since "T"; and it's just really old…
I know if from Micro$oft, and $till love it. What'$ your problem with it?

I'm chilled, I'm hot like ice, baby!
If so, fine, but I have seen people do that since "T"; and it's just really old…
I don't experience this disconnect with 4e --or any RPG, for that matter-- because I don't find/expect/require logical consistency in the rules. There is always tension between the fictional game space depicted and the rules given for interacting with it. The ugly seams where game, story, and setting intersect. It's a 'serving three masters' thing.I think the disconnect is that a DM has to arbitrate between this two things with no logical consistency.
Exactly!
Tumbling once per encounter is a failure of 4e. So is not being able to trip someone until 18th-level.
It's only that way if you choose to see it that way.
You can trip someone at first level if the DM allows it (and if the DM is following the advice in the DMG, i.e. saying yes). What's more, you can drop someone prone at first level with some powers.
Tumble is a stickier issue, but if you think people should be able to move without taking OAs, let them. I think it's a little too powerful to allow. Maybe an Acrobatic stunt as a standard action vs. the OA to shift 1/2 your speed, failure means you get hit by the OA.
This is part of the disconnect problem the OP was talking about.
Eh? What are you talking about?Tumbling once per encounter is a failure of 4e.
This works great in a rules light system. The DM simply makes the call.
This is part of the disconnect problem the OP was talking about. Non-combat actions being very free form and combat being a mix of extremely restrictive rules with a sprinkling of DM judgement clauses tossed in. As a whole, the system comes with mixed signals.
The DM making stunt calls for cool moves isn't a bad thing until you encounter overlap with established powers and abilities. This is where too many detailed rules gets in the way of on the fly storytelling.
This mix seems to hit the sweet spot with some players and rub others the wrong way.
It's only that way if you choose to see it that way.
You can trip someone at first level if the DM allows it (and if the DM is following the advice in the DMG, i.e. saying yes). What's more, you can drop someone prone at first level with some powers.
Tumble is a stickier issue, but if you think people should be able to move without taking OAs, let them. I think it's a little too powerful to allow. Maybe an Acrobatic stunt as a standard action vs. the OA to shift 1/2 your speed, failure means you get hit by the OA.