Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
4E Alternity?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LightPhoenix" data-source="post: 5046694" data-attributes="member: 115"><p>Well, if you're talking skill checks, that's easy: a variable outcome for how much you beat the DC by. If I were going to do O/G/A for powers in 4E, I would use the build-specific modifiers as a guideline, especially for Encounter powers. Considering hitting defenses, I would consider beating the defense by 5 for a Good result and 10 for an Amazing result a decent starting point (Ordinary is normal). For crits, max damage as normal in 4E, but determine the result normally.</p><p></p><p>An example power:</p><p></p><p>[sblock]<strong>Double Tap</strong><em></em></p><p><em>If the first attack doesn't kill it, the second one might.</em></p><p><strong>At-Will</strong> <img src="http://www.wizards.com/dndinsider/compendium/images/bullet.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Martial</strong>, <strong>Weapon</strong></p><p><strong>Standard Action</strong> <strong>Ranged</strong> weapon</p><p><strong>Requirement</strong>: You must be wielding a ranged weapon.</p><p><strong>Targets</strong>: One or two creatures</p><p><strong>Attack</strong>: Dexterity vs. AC, two attacks</p><p><strong>Hit</strong>: 1[W] damage per attack. Increase damage to 2[W] at 21st level.</p><p><strong>Good</strong>: 1[W] + Dex damage</p><p><strong>Amazing: </strong>1[W] + Dex damage, and the target is slowed until the end of its next turn. </p><p><strong>Special: </strong>Determine Good and Amazing success for each attack separately.</p><p>[/sblock]</p><p></p><p></p><p>The wound track is relatively easy: use the disease tracks as a guideline to build them. Then, powers might shift you along the Stun, Wound, or Mortal tracks when they get better results. I would definitely be hesitant to allow at-wills to move along any track but the Stun track. The Mortal track basically replaces the death saving throws.</p><p></p><p>EDIT: On further thought though, I'm not certain that the Alternity wound tracks are really necessary. HP basically represent the Stun track, Healing Surges are basically the Wound track, and death saves are the Mortal track. Personally, while I like the tracks, I don't think they're really necessary if you're going to make a 4E-style Alternity.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 5046694, member: 115"] Well, if you're talking skill checks, that's easy: a variable outcome for how much you beat the DC by. If I were going to do O/G/A for powers in 4E, I would use the build-specific modifiers as a guideline, especially for Encounter powers. Considering hitting defenses, I would consider beating the defense by 5 for a Good result and 10 for an Amazing result a decent starting point (Ordinary is normal). For crits, max damage as normal in 4E, but determine the result normally. An example power: [sblock][B]Double Tap[/B][I] If the first attack doesn't kill it, the second one might.[/I] [B]At-Will[/B] [IMG]http://www.wizards.com/dndinsider/compendium/images/bullet.gif[/IMG] [B]Martial[/B], [B]Weapon[/B] [B]Standard Action[/B] [B]Ranged[/B] weapon [B]Requirement[/B]: You must be wielding a ranged weapon. [B]Targets[/B]: One or two creatures [B]Attack[/B]: Dexterity vs. AC, two attacks [B]Hit[/B]: 1[W] damage per attack. Increase damage to 2[W] at 21st level. [B]Good[/B]: 1[W] + Dex damage [B]Amazing: [/B]1[W] + Dex damage, and the target is slowed until the end of its next turn. [B]Special: [/B]Determine Good and Amazing success for each attack separately. [/sblock] The wound track is relatively easy: use the disease tracks as a guideline to build them. Then, powers might shift you along the Stun, Wound, or Mortal tracks when they get better results. I would definitely be hesitant to allow at-wills to move along any track but the Stun track. The Mortal track basically replaces the death saving throws. EDIT: On further thought though, I'm not certain that the Alternity wound tracks are really necessary. HP basically represent the Stun track, Healing Surges are basically the Wound track, and death saves are the Mortal track. Personally, while I like the tracks, I don't think they're really necessary if you're going to make a 4E-style Alternity. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4E Alternity?
Top