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<blockquote data-quote="arscott" data-source="post: 5047358" data-attributes="member: 17969"><p>Hit point revision:</p><p></p><p>Characters begin with hp based on class:</p><p></p><p>Combat Spec: 15+Constitution Score</p><p>Other: 12+Constitution Score</p><p></p><p>And gain one additional hp per level gained.</p><p></p><p>Attacks either deal Stun damage our Wound damage. Armor has a soak rate--wound damage up to the soak rate is converted to stun damage, and stun damage up to the soak rate is ignored.</p><p></p><p>A character whose combined stun and wound damage equals or exceeds their maximum hp is knocked unconscious. If the character has taken at least half as wound damage, they begin dying.</p><p></p><p>When an attack scores a critical hit (normally, a natural 20 on the die), the target must make an Endurance check (DC determined by weapon), or fall unconscious. Whether or not they fell unconscious, if the attack dealt wound damage, the character begins dying.</p><p></p><p>Characters have 3+Con mod mortal points. A dying character must pass a saving throw every round or lose a mortal point. If the character rolls a 20 on the saving throw, or receives medical attention, they are no longer dying and do not make saving throws or lose further mortal points. If a character looses all mortal points, they die.</p><p></p><p>Characters regain all stun damage with a short rest. Characters regain 1/4 of their total wound damage with an extended rest. Characters who receive medical attention while taking an extended rest regain all their hp and one mortal point.</p></blockquote><p></p>
[QUOTE="arscott, post: 5047358, member: 17969"] Hit point revision: Characters begin with hp based on class: Combat Spec: 15+Constitution Score Other: 12+Constitution Score And gain one additional hp per level gained. Attacks either deal Stun damage our Wound damage. Armor has a soak rate--wound damage up to the soak rate is converted to stun damage, and stun damage up to the soak rate is ignored. A character whose combined stun and wound damage equals or exceeds their maximum hp is knocked unconscious. If the character has taken at least half as wound damage, they begin dying. When an attack scores a critical hit (normally, a natural 20 on the die), the target must make an Endurance check (DC determined by weapon), or fall unconscious. Whether or not they fell unconscious, if the attack dealt wound damage, the character begins dying. Characters have 3+Con mod mortal points. A dying character must pass a saving throw every round or lose a mortal point. If the character rolls a 20 on the saving throw, or receives medical attention, they are no longer dying and do not make saving throws or lose further mortal points. If a character looses all mortal points, they die. Characters regain all stun damage with a short rest. Characters regain 1/4 of their total wound damage with an extended rest. Characters who receive medical attention while taking an extended rest regain all their hp and one mortal point. [/QUOTE]
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