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4E Alternity?
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<blockquote data-quote="Stacie GmrGrl" data-source="post: 5052864" data-attributes="member: 86279"><p>You can easily do a skills focused game based on the 4e model...not every game based on 4e would have to exactly mimic how D&D 4e does things. A skills focused game could have various Skill Powers that are based on skills that anybody of any profession could pick up, along with their Profession Powers. </p><p> </p><p>It could work like Alternity, every so many skill ranks, and 4e Alternity would work better with more skills than D&D and use skill ranks, but every so many ranks a person can pick a Skill Power based on the skill, enhancing the use of that skill when you use it. These powers can be enhanced further depending on the O/G/A outcome that is core to Alternity. </p><p> </p><p>This could trim down the number of Feats in the game tremendously, as the Feats would be built into the Skill Powers system like this. So all Skill Powers would be 'Utility' powers like in D&D, if you need an equivalent comparison.</p><p> </p><p>Doing this, you could actually then mimic the Combat Skills system in Alternity as well. Keep Levels with your Professions, as the Level would dictate Profession Powers, but in addition to Level bonuses your combat skills could provide unique Combat Skill Powers. Having the Rifle Skill could let you use the Rifle in more ways, especially if your a more Combat aimed Profession (whatever it is, I can't remember). Even the different Professions can have different skill ranks costs for different skills. Your Engineer would pay less for Technical skills and more for some Combat skills than your Soldier types, and vice versa.</p><p> </p><p>Lots of ways to do it, many ways to adapt 4e to Alternity...you just have to think outside the box to do it. </p><p> </p><p>And Alternity 'might' be alive and well still, but I'd really like to see a updated, more modern, version of the game. That's what this thread is all about. Will we ever see it, most likely not, but it would be neat to brainstorm.</p></blockquote><p></p>
[QUOTE="Stacie GmrGrl, post: 5052864, member: 86279"] You can easily do a skills focused game based on the 4e model...not every game based on 4e would have to exactly mimic how D&D 4e does things. A skills focused game could have various Skill Powers that are based on skills that anybody of any profession could pick up, along with their Profession Powers. It could work like Alternity, every so many skill ranks, and 4e Alternity would work better with more skills than D&D and use skill ranks, but every so many ranks a person can pick a Skill Power based on the skill, enhancing the use of that skill when you use it. These powers can be enhanced further depending on the O/G/A outcome that is core to Alternity. This could trim down the number of Feats in the game tremendously, as the Feats would be built into the Skill Powers system like this. So all Skill Powers would be 'Utility' powers like in D&D, if you need an equivalent comparison. Doing this, you could actually then mimic the Combat Skills system in Alternity as well. Keep Levels with your Professions, as the Level would dictate Profession Powers, but in addition to Level bonuses your combat skills could provide unique Combat Skill Powers. Having the Rifle Skill could let you use the Rifle in more ways, especially if your a more Combat aimed Profession (whatever it is, I can't remember). Even the different Professions can have different skill ranks costs for different skills. Your Engineer would pay less for Technical skills and more for some Combat skills than your Soldier types, and vice versa. Lots of ways to do it, many ways to adapt 4e to Alternity...you just have to think outside the box to do it. And Alternity 'might' be alive and well still, but I'd really like to see a updated, more modern, version of the game. That's what this thread is all about. Will we ever see it, most likely not, but it would be neat to brainstorm. [/QUOTE]
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