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4E Alternity?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5055756" data-attributes="member: 710"><p>I am not familar with Alternaty, but the idea of different success rates instead of a simple pass/failure always appealed to me. </p><p></p><p>One way I would consider would be to use the naked die roll (just as with a critical hit, except in this case, in reverse order) to determine the degree of a success, if one happens at all. For example:</p><p>1-10: Amazing Success</p><p>11-15: Good Success</p><p>16-20: Normal Success</p><p></p><p>The interesting thing is that this mechanic rewards high modifiers instead of merely high rolls - if you're so bad you only hit on a 20, you don't get any extra benefits. But if you can hit even with a 7, you're skill is rewarded. </p><p></p><p>Of course, a disadvantage is that you don't get much out of it if you roll high and are good.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5055756, member: 710"] I am not familar with Alternaty, but the idea of different success rates instead of a simple pass/failure always appealed to me. One way I would consider would be to use the naked die roll (just as with a critical hit, except in this case, in reverse order) to determine the degree of a success, if one happens at all. For example: 1-10: Amazing Success 11-15: Good Success 16-20: Normal Success The interesting thing is that this mechanic rewards high modifiers instead of merely high rolls - if you're so bad you only hit on a 20, you don't get any extra benefits. But if you can hit even with a 7, you're skill is rewarded. Of course, a disadvantage is that you don't get much out of it if you roll high and are good. [/QUOTE]
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