Vorput
First Post
I'm still grappling with the forum changes, and now the whole site change- so feel free to move this if it's in the wrong place.
Our group started playing 4e recently, and we're playing much as we did in 3.x. Namely, we're only having one (or maybe two) combats a day. Mostly cause combat takes forever, and there's little our group dislikes more than dungeon crawls with nonsensical (or even sensible) combats in every room. That's just our personal preference, not meant to start any flame wars.
So of course we pull out all the stops every combat- daily powers, action points, weapon powers, all our healing, etc. Our DM has compensated by making the battles harder, while still trying to maintain that fine line between challenging and TPK. Any advice on how to make these single combats still challenging with the knowledge the PCs will use everything at their disposal every battle?
I'm wondering if the idea of multiple combats a day is so ingrained into the system that this style of play is going to cause major problems down the line. Thoughts?
Also, has anyone created any good guides on how to make non-combat uses of combat only powers? Our group always tended to focus more on role-playing, and in 3.x many spells and skills lent themselves to non-combat uses (perhaps with a little ingenuity). This is more difficult in 4e where most every power requires an attack roll and a target. Has anyone else had this issue? And if so, how have they compensated?
Thanks in advance for your replies.
Vorp
Our group started playing 4e recently, and we're playing much as we did in 3.x. Namely, we're only having one (or maybe two) combats a day. Mostly cause combat takes forever, and there's little our group dislikes more than dungeon crawls with nonsensical (or even sensible) combats in every room. That's just our personal preference, not meant to start any flame wars.
So of course we pull out all the stops every combat- daily powers, action points, weapon powers, all our healing, etc. Our DM has compensated by making the battles harder, while still trying to maintain that fine line between challenging and TPK. Any advice on how to make these single combats still challenging with the knowledge the PCs will use everything at their disposal every battle?
I'm wondering if the idea of multiple combats a day is so ingrained into the system that this style of play is going to cause major problems down the line. Thoughts?
Also, has anyone created any good guides on how to make non-combat uses of combat only powers? Our group always tended to focus more on role-playing, and in 3.x many spells and skills lent themselves to non-combat uses (perhaps with a little ingenuity). This is more difficult in 4e where most every power requires an attack roll and a target. Has anyone else had this issue? And if so, how have they compensated?
Thanks in advance for your replies.
Vorp