Andor
First Post
Mike Mearls: August 2008 said:CH: Have you done any work towards new roles?
MM: Not yet. It’ll be interesting to see if that’s something we ever try. I know there was some talk of trying to make hybrid character classes that span two roles, but in playtests and looking at it, it was just a switch that let you go “OK, now you’re a controller”, flip a switch, and now you’re a striker. At that point, we don’t want to be in a position where the class is not as good in either role, or they’re straddling two roles and they’re just as good with them as everyone else. The trickiest thing is to say if there’s a middle ground there, and if that can ever work. At some level you’re just going to be worse than someone else filling those two roles. You don’t want to be a controller that’s sometimes a crappy striker.
Then you go further than that point: a lot of people have noticed that you have your role, and you have a dash of a second role. Swordmage defender with a dash of controller. That may be enough already. We don’t really need to make multi-role characters. New roles are something I’ve never considered seriously, but I don’t know if in this structure it would be the same as making a new monster role. We don’t see the need yet. I could see in the future someone coming up with a role that’s so iconic that we can’t make an existing role work for it.
You know, thinking about it, the 4e power structure has some real virtues when it comes to approaching hybrid class design.
What the 4e design struture lets one do is control the depth of a classes dip into a different role. It even offers several ways to do it.
To wit: At-will powers.
Encounter powers.
Daily powers.
Powers at certain levels.
A full on controller like the wizard can do something wizardly every round all day long. But if one were to design a hybrid leader/controller then the designer controls how often the class has acess to each of it's roles by the mix of available powers. If the only controllery powers are dailies then the hybrid can only haul out the minion squishing big guns a few times a day. If only encounters he can do it every fight but will run out before the end in any big encounter.
On a similar vein the Fighters gets powers with weapon specific effects at only a few levels. This is because they wanted it to be a present feature of the classs, but not a dominant one. Similar fine control is available for any element they wish to allow a class a splash of.
This fine control of a classes mix of elements appears to be a real virtue of the 4e design paradigm. Will Wotc realize this and take advantage of it?