How so? For any given class just add 1/2 of all your other classes, just like in Bo9S.Irda Ranger said:That's really good - for "two classed" individuals. Adding a third class totally fracks the math though.
jasin said:How so? For any given class just add 1/2 of all your other classes, just like in Bo9S.
Ftr12/Wiz8 is martial 16, arcane 14, as in Sadrik's example.
Ftr6/Wiz8/Clr4 is martial 12 (6 + 1/2*8 + 1/2*4), arcane 13 (1/2*6 + 8 + 1/2*4), divine 11 (1/2*6 + 1/2*8 + 4).
1. In 3/3.5E, any comparisons past 20th level are pretty much blue sky.The Shadow said:It can get somewhat ridiculous, though:
Ftr15/Wiz15 has martial 22, arcane 22.
Ftr10/Wiz10/Clr10 has martial 20, arcane 20, divine 20.
It's hard to imagine that the second guy isn't getting a really good deal compared to the first one.
Hmmm, it makes sense!hong said:1. In 3/3.5E, any comparisons past 20th level are pretty much blue sky.
2. Taking it down a tad, ftr4/wiz4/clr4 would be martial 8/arcane 8/divine 8. That doesn't seem so crash-hot compared to martial 12, arcane 12 or divine 12, especially in the context of a party.
3. Cf. previous long-winded threads on multiclassing and how it can gimp people (especially spellcasters).
Jack99 said:Sorry, but what the h... do you mean by bring back? DnD never had any rules allowing for effective multiclassing. Not ever.
hong said:1. In 3/3.5E, any comparisons past 20th level are pretty much blue sky.
2. Taking it down a tad, ftr4/wiz4/clr4 would be martial 8/arcane 8/divine 8. That doesn't seem so crash-hot compared to martial 12, arcane 12 or divine 12, especially in the context of a party.
3. Cf. previous long-winded threads on multiclassing and how it can gimp people (especially spellcasters).
Compare:The Shadow said:All right, then try this on for size:
Ftr5/Wiz5 has martial 7, arcane 7.
Ftr4/Wiz4/Clr2 has martial 7, arcane 7, divine 6

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.