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<blockquote data-quote="marune" data-source="post: 4255466" data-attributes="member: 18243"><p>My rewrite has poor wording, I wrote it in less than a minute and English is my second language.</p><p></p><p>The key idea is that in D&D, the decision should be made according to the best way to beat the challenge. The roleplay kicks in when you share with the other players at the table, using narration or acting, the rationalization that explains how your character has choose to do this action (In many cases, it's easy because both reasoning lead to the same action).</p><p></p><p>For example, if the paladin didn't save his injured allies (i.e. what we expect from a paladin) because the best strategy was to take down an opponent some squares away, the player has to come with a "justification" for his character do such a thing, doing so, he is roleplaying.</p><p></p><p>In few words, a group of PC in D&D should never loose an encounter because the players read too much in the "put your character shoes".</p></blockquote><p></p>
[QUOTE="marune, post: 4255466, member: 18243"] My rewrite has poor wording, I wrote it in less than a minute and English is my second language. The key idea is that in D&D, the decision should be made according to the best way to beat the challenge. The roleplay kicks in when you share with the other players at the table, using narration or acting, the rationalization that explains how your character has choose to do this action (In many cases, it's easy because both reasoning lead to the same action). For example, if the paladin didn't save his injured allies (i.e. what we expect from a paladin) because the best strategy was to take down an opponent some squares away, the player has to come with a "justification" for his character do such a thing, doing so, he is roleplaying. In few words, a group of PC in D&D should never loose an encounter because the players read too much in the "put your character shoes". [/QUOTE]
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