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4E and RPG Theory (GNS)
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<blockquote data-quote="SPoD" data-source="post: 4255550" data-attributes="member: 51268"><p>"RPG Theory" does not equal "G/N/S Theory". One can discuss the theories behind RPGs without subscribing to the G/N/S Theory as particularly valid or useful. Some, such as myself, may have come to this thread not knowing what theory of RPGs you wished to discuss. It's not like it's universally accepted; I doubt all the WOTC designers have even read the entire thing.</p><p></p><p>In fact, I would argue that any theory of RPGs that fails to properly capture the dynamics of the single most frequently-played game in the history of the hobby is inherently flawed, or at least overly simplistic. It's sort of like teaching high school students about basic physics by ignoring all of the factors that complicate things, like air resistance. Interesting to contemplate, useful for beginners, but ultimately not worth spending too much time discussing.</p></blockquote><p></p>
[QUOTE="SPoD, post: 4255550, member: 51268"] "RPG Theory" does not equal "G/N/S Theory". One can discuss the theories behind RPGs without subscribing to the G/N/S Theory as particularly valid or useful. Some, such as myself, may have come to this thread not knowing what theory of RPGs you wished to discuss. It's not like it's universally accepted; I doubt all the WOTC designers have even read the entire thing. In fact, I would argue that any theory of RPGs that fails to properly capture the dynamics of the single most frequently-played game in the history of the hobby is inherently flawed, or at least overly simplistic. It's sort of like teaching high school students about basic physics by ignoring all of the factors that complicate things, like air resistance. Interesting to contemplate, useful for beginners, but ultimately not worth spending too much time discussing. [/QUOTE]
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