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<blockquote data-quote="amethal" data-source="post: 4257717" data-attributes="member: 22784"><p>I'm not very familiar with GNS, but is the argument that GNS theory shows 4th edition to be a "bad" game?</p><p></p><p>And does the same apply to other editions?</p><p></p><p>'Cos if the world's most popular roleplaying game has been a bad game from day 1 then I'd prefer to think that actually its GNS which is a bad theory.</p><p></p><p>When I play my character, I do the things that my character would do. And since my character is a bad ass adventurer who regularly finds himself in life or death situations, he generally does whatever is the most tactically sound thing to do.</p><p></p><p>Sometimes, his belief system causes him to do something else instead, making an encounter harder than it otherwise would be.</p><p></p><p>If it happens occasionally, those are generally some of the high points of the campaign.</p><p></p><p>If it happens more often, then the character has to rethink his beliefs, creating its own conflict which I also find good fun.</p><p></p><p>For example, my last character was CG whereas the other 2 party members were N. We were fighting EVil, (with a capital EV - that's how rotten those scoundrels were!) and the bad guys were regularly using anti-good spells. The two neutral members were shrugging them off, but I was suffering.</p><p></p><p>As a result, my character thought long and hard about becoming CN (to put it into metagame terms), which was an interesting process.</p></blockquote><p></p>
[QUOTE="amethal, post: 4257717, member: 22784"] I'm not very familiar with GNS, but is the argument that GNS theory shows 4th edition to be a "bad" game? And does the same apply to other editions? 'Cos if the world's most popular roleplaying game has been a bad game from day 1 then I'd prefer to think that actually its GNS which is a bad theory. When I play my character, I do the things that my character would do. And since my character is a bad ass adventurer who regularly finds himself in life or death situations, he generally does whatever is the most tactically sound thing to do. Sometimes, his belief system causes him to do something else instead, making an encounter harder than it otherwise would be. If it happens occasionally, those are generally some of the high points of the campaign. If it happens more often, then the character has to rethink his beliefs, creating its own conflict which I also find good fun. For example, my last character was CG whereas the other 2 party members were N. We were fighting EVil, (with a capital EV - that's how rotten those scoundrels were!) and the bad guys were regularly using anti-good spells. The two neutral members were shrugging them off, but I was suffering. As a result, my character thought long and hard about becoming CN (to put it into metagame terms), which was an interesting process. [/QUOTE]
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