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<blockquote data-quote="eyebeams" data-source="post: 4258796" data-attributes="member: 9225"><p>Why do you want people to play in a way you enjoy, instead of a way they enjoy? Do you think gamers go for immersed role assumption because they're masochists, or because they're to dumb to follow their preferences? Neither possibility is especially optimistic about what gamers can accomplish.</p><p></p><p></p><p></p><p>Has it occurred to you that if lots of people play and enjoy a game, and you don't, the locus of responsibility for your experience does not rest on that game? I mean, I really can't stand GURPS, but there's no need for a theoretical model that lets me shout out how you should dislike anything that smells of it. I just don't fancy it.</p><p></p><p></p><p></p><p>It seems more likely to me that you, personally, are more comfortable arranging games in one totally-arbitrary mode (well two, in your scheme) than another. That's your bag -- not everybody's. In fact, people switch from one play mode to another all the time, even in the scope of a single session. Good games support simultaneous difference in agendas and even nested agendas.</p></blockquote><p></p>
[QUOTE="eyebeams, post: 4258796, member: 9225"] Why do you want people to play in a way you enjoy, instead of a way they enjoy? Do you think gamers go for immersed role assumption because they're masochists, or because they're to dumb to follow their preferences? Neither possibility is especially optimistic about what gamers can accomplish. Has it occurred to you that if lots of people play and enjoy a game, and you don't, the locus of responsibility for your experience does not rest on that game? I mean, I really can't stand GURPS, but there's no need for a theoretical model that lets me shout out how you should dislike anything that smells of it. I just don't fancy it. It seems more likely to me that you, personally, are more comfortable arranging games in one totally-arbitrary mode (well two, in your scheme) than another. That's your bag -- not everybody's. In fact, people switch from one play mode to another all the time, even in the scope of a single session. Good games support simultaneous difference in agendas and even nested agendas. [/QUOTE]
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