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<blockquote data-quote="pemerton" data-source="post: 4259669" data-attributes="member: 42582"><p>Skeptic, thanks for starting an interesting thread.</p><p></p><p>Because it can suggest that the player is a slave to the PC, rather than vice versa. It can also lead to a type of play that I think 2nd ed AD&D was especially prone to, in which players use irritating PC personalities as a cloak for disruptive play.</p><p></p><p>And in a challenge-heavy game like D&D, which also allows players to create non-mercenary characters (especially clerics and paladins) it can lead to the sort of lose-lose conflicts that Skeptic is concerned about - either the player breaks with PC personality, or breaks with optimal tactics, and the game punishes the player for either choice.</p><p></p><p>The solution is to make it clear that the player should prioritise tactics, but also has to come up with a narrative to explain the PC's prioritisation of tactics.</p><p></p><p></p><p>This is roughly what Buzz said upthread, I think. I'm interested to see what the PHB and DMG say about alignment, clerics and paladins in this respect - these seem to be the areas in which the tactically optimal PC can be hardest to make work. Though the desingers have certainly helped out be getting rid of all the gods of basketweaving.</p><p></p><p>I don't know if I'd say the main reason, but certainly a prominent reason.</p><p></p><p></p><p>Hong, your taunting is less funny when I'm on the taunted side!</p></blockquote><p></p>
[QUOTE="pemerton, post: 4259669, member: 42582"] Skeptic, thanks for starting an interesting thread. Because it can suggest that the player is a slave to the PC, rather than vice versa. It can also lead to a type of play that I think 2nd ed AD&D was especially prone to, in which players use irritating PC personalities as a cloak for disruptive play. And in a challenge-heavy game like D&D, which also allows players to create non-mercenary characters (especially clerics and paladins) it can lead to the sort of lose-lose conflicts that Skeptic is concerned about - either the player breaks with PC personality, or breaks with optimal tactics, and the game punishes the player for either choice. The solution is to make it clear that the player should prioritise tactics, but also has to come up with a narrative to explain the PC's prioritisation of tactics. This is roughly what Buzz said upthread, I think. I'm interested to see what the PHB and DMG say about alignment, clerics and paladins in this respect - these seem to be the areas in which the tactically optimal PC can be hardest to make work. Though the desingers have certainly helped out be getting rid of all the gods of basketweaving. I don't know if I'd say the main reason, but certainly a prominent reason. Hong, your taunting is less funny when I'm on the taunted side! [/QUOTE]
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