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<blockquote data-quote="RFisher" data-source="post: 4259819" data-attributes="member: 3608"><p>I definitely agree about the latter point.</p><p></p><p>I’m unsure whether you and I agree about the former point.</p><p></p><p>The lesson I see in the three-fold model is that here are three important approaches to play, each player and GM uses <em>all</em> three of them, so your game should support <em>all</em> of them.</p><p></p><p><em>Sometimes</em> it’s fun to do something extreme, like playing a game that focuses heavily on one of the approaches nigh to the exclusion of the other two, but only sometimes.</p><p></p><p>The other way it goes wrong is when people assume it to be a comprehensive theory of role-playing games.</p></blockquote><p></p>
[QUOTE="RFisher, post: 4259819, member: 3608"] I definitely agree about the latter point. I’m unsure whether you and I agree about the former point. The lesson I see in the three-fold model is that here are three important approaches to play, each player and GM uses [i]all[/i] three of them, so your game should support [i]all[/i] of them. [i]Sometimes[/i] it’s fun to do something extreme, like playing a game that focuses heavily on one of the approaches nigh to the exclusion of the other two, but only sometimes. The other way it goes wrong is when people assume it to be a comprehensive theory of role-playing games. [/QUOTE]
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