Grimstaff
Explorer
4E seems like it will lend itself very well to folks who like a gritty, low fantasy style of play, in the vein of Conan, etc. A couple of quick restrictions, and you have a game that seems to replicate this style very nicely:
1. Human Race only (provide some "racial" or regional variants for flavor)
2. Fighter, Warlord, Rogue, and Ranger classes only
3. Ritual magic only
4. No (or severely rare) magical items
Ritual magic, being able to self-heal (even if its just a little) and having a power curve designed without magic-items as an expectation really helps.
Thoughts?
1. Human Race only (provide some "racial" or regional variants for flavor)
2. Fighter, Warlord, Rogue, and Ranger classes only
3. Ritual magic only
4. No (or severely rare) magical items
Ritual magic, being able to self-heal (even if its just a little) and having a power curve designed without magic-items as an expectation really helps.
Thoughts?