FireLance
Legend
Not really - some have suggested that disease tracks will be a good way to model this, including the need to use magic (rituals) to remove the condition quickly.It seems like it'd be harder to do that in 4E. Not sure why.
Not really - some have suggested that disease tracks will be a good way to model this, including the need to use magic (rituals) to remove the condition quickly.It seems like it'd be harder to do that in 4E. Not sure why.
Not really - some have suggested that disease tracks will be a good way to model this, including the need to use magic (rituals) to remove the condition quickly.
What might work is for these long-term conditions to come into play only rarely - when a character drops below 0 hit points for example. This could then be described as the character sustaining a serious wound that martial "healing" and even "normal" magical healing can only overcome temporarily.Yeah, there are a lot of sub-systems that could work. I have this feeling that it would be hard to keep track of the effect of each sword blow in combat, though - it's already pretty complex and takes a while to run through.
Describing each attack in detail would take a while. Though if you did that it might remove the power blindness that I complain about from time to time.
I'd like to try running D&D that way - a lot of description for each action, adjudicating things like broken bones on the fly - but that's not part of the social contract in my current group.
I can force myself to buy into that up to a point, but when your character is literally dying, that totally breaks suspension of disbelief for me. At that point you really need some supernatural healing for it to be in the realm of believeability.
Because sometimes, the War-troll with iron plates nailed to his flesh or the Anti-paladin in his black enameled armor are really fun to spring on your players?Monsters with lower AC than their equippment + level (+stats) would give to players.
Why not just give monsters no armor then?
Here we get into yet another place where it all depends on the way you choose to narrate. Since 4e did away with nonlethal damage, the only time you fall unconscious is when your character is "dying". Once your character's hit points drop below 0, does that always mean that your character is literally dying? If your character recovers and gets back up, then he wasn't *really* dying, he was merely walloped pretty good and knocked unconscious for a bit. For me, it isn't a matter of suspension of disbelief when the warlord brings someone back from the brink of death.
What might work is for these long-term conditions to come into play only rarely - when a character drops below 0 hit points for example. This could then be described as the character sustaining a serious wound that martial "healing" and even "normal" magical healing can only overcome temporarily.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.