[4E; Any Edition] Light Sources?

Players should not only be pitted against foes, but against their enviroment. This is a fundamental conceit of any successful roleplaying game.

Light usage in-game adds a lot to tension and setting the atmosphere, whether it's above ground or below. My players don't use Sunrods or spells, since we run a low magic game. However, they keep meticulous notes on how many torches and vials of oil they've used. Oftentimes, it can mean the difference between life and death.
 

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At very low level, light tracking is almost essential. Once they get to the level required to cast "Continual Light" (or whatever it's called now - it used to be Cleric-3 and MU-2 in 1e) all I care about is who is carrying the light source(s), as light rocks or light coins become trivially easy to generate during downtime.

Of course, one well-placed area "Dispel Magic" can ruin their whole day, unless someone brought a lantern along... :)

Lanefan
 

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