Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
"4E, as an anti-4E guy" (Session Two)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="N0Man" data-source="post: 4850085" data-attributes="member: 64066"><p>If your goal is to get the closest to 8, then yes, 7 is closer to 8 than 6 is, but that's not really the goal now is it?</p><p></p><p>If you were actually making the mathematical calculations, you would certainly not round up from 7.21 to 8, you would round down to 7. Both of them are 1 off. The fact that one is 1.21 off and the other is .79 off is inconsequential, unless you play a form of D&D where you use fractional squares.</p><p></p><p>In the end, does it really matter? I've already said that mathematically that 3E has a very slight advantage, but it's an advantage that can be overstated and it's not even universal. Just as 4E underestimates distances the closer to a true diagonal you go (when X=Y, or is close), 3E overestimates distances at sharper angles (where X > 2Y, or X < 1/2Y).</p><p></p><p>Both systems can be off, the differences aren't that big of a deal. Use what you want, but honestly the passion for such a small difference is not really rational. That's why I said I think a lot of it is psychological bias, not a rational bias.</p><p></p><p>1:1 is close enough, easy to explain to new players, easy to eyeball, and makes for speedier play for many average players, as well as new players.</p><p></p><p>1-2-1 is slightly closer on average, but can be wrong too. It isn't going to really break much to use if that's what your group wants to do. It's easy enough to implement.</p><p></p><p>However, just like any houserule, I would strongly urge a DM to really consider about what feels comfortable to a group, and don't make a houserule out of what YOU think makes more sense. Consider that sometimes there are good and compelling reasons that a game is designed the way it is. Any houserule that adds complexity (even if it's minor complexity) or tedium to a game should be agreed on by the group, not just dictated by an inflexible and opinionated DM.</p><p></p><p>And along those same lines, consider the effect a houserule has on new players that you might bring into the game.</p></blockquote><p></p>
[QUOTE="N0Man, post: 4850085, member: 64066"] If your goal is to get the closest to 8, then yes, 7 is closer to 8 than 6 is, but that's not really the goal now is it? If you were actually making the mathematical calculations, you would certainly not round up from 7.21 to 8, you would round down to 7. Both of them are 1 off. The fact that one is 1.21 off and the other is .79 off is inconsequential, unless you play a form of D&D where you use fractional squares. In the end, does it really matter? I've already said that mathematically that 3E has a very slight advantage, but it's an advantage that can be overstated and it's not even universal. Just as 4E underestimates distances the closer to a true diagonal you go (when X=Y, or is close), 3E overestimates distances at sharper angles (where X > 2Y, or X < 1/2Y). Both systems can be off, the differences aren't that big of a deal. Use what you want, but honestly the passion for such a small difference is not really rational. That's why I said I think a lot of it is psychological bias, not a rational bias. 1:1 is close enough, easy to explain to new players, easy to eyeball, and makes for speedier play for many average players, as well as new players. 1-2-1 is slightly closer on average, but can be wrong too. It isn't going to really break much to use if that's what your group wants to do. It's easy enough to implement. However, just like any houserule, I would strongly urge a DM to really consider about what feels comfortable to a group, and don't make a houserule out of what YOU think makes more sense. Consider that sometimes there are good and compelling reasons that a game is designed the way it is. Any houserule that adds complexity (even if it's minor complexity) or tedium to a game should be agreed on by the group, not just dictated by an inflexible and opinionated DM. And along those same lines, consider the effect a houserule has on new players that you might bring into the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"4E, as an anti-4E guy" (Session Two)
Top