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"4E, as an anti-4E guy" (Session Two)
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 4850933" data-attributes="member: 4892"><p>As a fan of 1-1-1 movement I have to agree with Jeff. The mathematical proof does show larger deviation than N0Man is describing. 1-2-1 <em>does</em> model reality in most cases better than 1-1-1.</p><p></p><p>But I'm not trying to model reality. I'm just using the simple 1-1-1 mechanic to represent each figure's location in regard to another. And to me it doesn't matter that a character under 1-1-1 moves 36.05 feet (7.21 x 5) diagonally while a 1-2-1 mover has to spend 40 feet of speed to move the same distance. All that matters is that every 1-1-1 mover with a speed of 6 can move the same in-game distance.</p><p></p><p>As to the "rotating map" arguments. This would only matter if you actually started rotating the grid mid-combat, IMO.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 4850933, member: 4892"] As a fan of 1-1-1 movement I have to agree with Jeff. The mathematical proof does show larger deviation than N0Man is describing. 1-2-1 [I]does[/I] model reality in most cases better than 1-1-1. But I'm not trying to model reality. I'm just using the simple 1-1-1 mechanic to represent each figure's location in regard to another. And to me it doesn't matter that a character under 1-1-1 moves 36.05 feet (7.21 x 5) diagonally while a 1-2-1 mover has to spend 40 feet of speed to move the same distance. All that matters is that every 1-1-1 mover with a speed of 6 can move the same in-game distance. As to the "rotating map" arguments. This would only matter if you actually started rotating the grid mid-combat, IMO. [/QUOTE]
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"4E, as an anti-4E guy" (Session Two)
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