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"4E, as an anti-4E guy" (Session Two)
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<blockquote data-quote="Herremann the Wise" data-source="post: 4851271" data-attributes="member: 11300"><p>I've knocked up something in illustrator to show you what Jeff's talking about. The 5 x 5 square has 25 square units of area - unless it is drawn on the diagonal in 4e, then of course it has 50 square units of area.</p><p></p><p>For those that just want to have a simple, easy to use gameboard, rather than a semi-realistic miniaturisation of the "action", then this will cause no issues whatsoever. For those of us that want the latter, then yes 1-1-1 causes us issues. To each their own.</p><p></p><p>The evidence you provided showed that mathematically, the 1-2-1 case was equal or best in all but one case. To me this is a significant nod of approval to the 1-2-1 over the 1-1-1 for those of us that worry about such. I'm not missing your point, I'm disagreeing with your analysis. However, can you see <em>my </em>point that the issues with diagonals is what causes those gamers who worry about such things the most grief? The 2 pdf attachments I have provided on this thread should emphasize this. </p><p></p><p>Not making the distance is not something that frustrates me - if my character can't get to where he needs, so be it. He'll get there next turn and suffer the consequences. The 45 degree angle thing does frustrate me though as it cheats the spatial relationships that I'm seeing when I look at the miniatures on the battlemap. As Jeff has said, this pulls me out of the "game" rather than drawing me in.</p><p></p><p>Best Regards</p><p>Herremann the wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4851271, member: 11300"] I've knocked up something in illustrator to show you what Jeff's talking about. The 5 x 5 square has 25 square units of area - unless it is drawn on the diagonal in 4e, then of course it has 50 square units of area. For those that just want to have a simple, easy to use gameboard, rather than a semi-realistic miniaturisation of the "action", then this will cause no issues whatsoever. For those of us that want the latter, then yes 1-1-1 causes us issues. To each their own. The evidence you provided showed that mathematically, the 1-2-1 case was equal or best in all but one case. To me this is a significant nod of approval to the 1-2-1 over the 1-1-1 for those of us that worry about such. I'm not missing your point, I'm disagreeing with your analysis. However, can you see [I]my [/I]point that the issues with diagonals is what causes those gamers who worry about such things the most grief? The 2 pdf attachments I have provided on this thread should emphasize this. Not making the distance is not something that frustrates me - if my character can't get to where he needs, so be it. He'll get there next turn and suffer the consequences. The 45 degree angle thing does frustrate me though as it cheats the spatial relationships that I'm seeing when I look at the miniatures on the battlemap. As Jeff has said, this pulls me out of the "game" rather than drawing me in. Best Regards Herremann the wise [/QUOTE]
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