Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
"4E, as an anti-4E guy" (Session Two)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Infiniti2000" data-source="post: 4851489" data-attributes="member: 31734"><p>The argument about 25'x25' rooms on the diagonals when using 1-1-1 is a strawman argument because it doesn't maintain the same aspect ratio of 5 squares along the vertical and horizontal <strong>and diagonal</strong> axes. Of course there are more squares! The diagonals (which are aligned to the grid) are way longer than 5 squares.</p><p></p><p>The other thing that someone briefly mentioned earlier but it wasn't addressed by anyone who is pro-1-2-1 is that 1-2-1 does inhibit character movement. By this, I mean that if you are moving strictly diagonally, you will end up losing out on 5' of movement. You'll have 1 more square left, but are at the point of the "2" in 1-2-1, and thus can't continue. It's ironic that the less often this comes up implies that the less useful 1-2-1 becomes (because then you're not going diagonally enough for the low fidelity of 1-1-1 to matter). So, the more you need/like 1-2-1, the more you'll screw over the characters of movement.</p><p></p><p>Finally, my suggestion for the OP's main problem is simply to be more flexible (or rather have the DM be flexible). By this I mean simply decide "who's closer", visually even. We're not wargaming with rulers here, so obviously what you intend is <em>far</em> more important that what you actually moved. For example, "My ranger moves towards that boulder such that so-and-so is my closest target." Who really cares if you're off by 1 square in your assessment of who's closest? No, really? Who cares? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 4851489, member: 31734"] The argument about 25'x25' rooms on the diagonals when using 1-1-1 is a strawman argument because it doesn't maintain the same aspect ratio of 5 squares along the vertical and horizontal [B]and diagonal[/B] axes. Of course there are more squares! The diagonals (which are aligned to the grid) are way longer than 5 squares. The other thing that someone briefly mentioned earlier but it wasn't addressed by anyone who is pro-1-2-1 is that 1-2-1 does inhibit character movement. By this, I mean that if you are moving strictly diagonally, you will end up losing out on 5' of movement. You'll have 1 more square left, but are at the point of the "2" in 1-2-1, and thus can't continue. It's ironic that the less often this comes up implies that the less useful 1-2-1 becomes (because then you're not going diagonally enough for the low fidelity of 1-1-1 to matter). So, the more you need/like 1-2-1, the more you'll screw over the characters of movement. Finally, my suggestion for the OP's main problem is simply to be more flexible (or rather have the DM be flexible). By this I mean simply decide "who's closer", visually even. We're not wargaming with rulers here, so obviously what you intend is [I]far[/I] more important that what you actually moved. For example, "My ranger moves towards that boulder such that so-and-so is my closest target." Who really cares if you're off by 1 square in your assessment of who's closest? No, really? Who cares? ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"4E, as an anti-4E guy" (Session Two)
Top