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"4E, as an anti-4E guy" (Session Two)
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<blockquote data-quote="N0Man" data-source="post: 4852172" data-attributes="member: 64066"><p>Sure it is, but as I said repeatedly already, that only matters in 45 degree angles. Every diagonal isn't necessarily really adding 0.41 to the distance moved, unless your character is literally moving forward, then diagonal,then forward, etc. Rather the entire line would be <strong>SQRT( (X2 - X1)^2 + (Y2-Y1)^2)</strong>, but that can break down with dodging back and forth.</p><p></p><p>I hadn't even looked at it that way before, but is that how you are perceiving it? That if you are taking a path that is a diagonal, that you literally are moving forward, taking a diagonal, moving forward, moving forward, and taking a diagonal? If that's the way you are perceiving it, then the differences between 1-2-1 and 1-1-1 would seem greater.</p><p></p><p>Personally, I look at the spots that diagonals as chosen as kind of arbitrary and still envision my character as *usually* going in a straight or even curved path, regardless of how jaggy the grid movement really is. The individual jags and diagonals really never mattered much to me unless there are hazards, obstacles, or opportunity attacks involved. Otherwise, they are just arbitrary points along the path to the destination.</p><p></p><p>For me, it takes me out of immersion a moment to count not only my movement, but to count diagonals. I much prefer to quickly eyeball it and charge in.</p></blockquote><p></p>
[QUOTE="N0Man, post: 4852172, member: 64066"] Sure it is, but as I said repeatedly already, that only matters in 45 degree angles. Every diagonal isn't necessarily really adding 0.41 to the distance moved, unless your character is literally moving forward, then diagonal,then forward, etc. Rather the entire line would be [B]SQRT( (X2 - X1)^2 + (Y2-Y1)^2)[/B], but that can break down with dodging back and forth. I hadn't even looked at it that way before, but is that how you are perceiving it? That if you are taking a path that is a diagonal, that you literally are moving forward, taking a diagonal, moving forward, moving forward, and taking a diagonal? If that's the way you are perceiving it, then the differences between 1-2-1 and 1-1-1 would seem greater. Personally, I look at the spots that diagonals as chosen as kind of arbitrary and still envision my character as *usually* going in a straight or even curved path, regardless of how jaggy the grid movement really is. The individual jags and diagonals really never mattered much to me unless there are hazards, obstacles, or opportunity attacks involved. Otherwise, they are just arbitrary points along the path to the destination. For me, it takes me out of immersion a moment to count not only my movement, but to count diagonals. I much prefer to quickly eyeball it and charge in. [/QUOTE]
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