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"4E, as an anti-4E guy" (Session Two)
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<blockquote data-quote="Herremann the Wise" data-source="post: 4853800" data-attributes="member: 11300"><p>Three people in our group (including myself) can do pythagorus on the fly - this normally comes into play when adjudicating 3D play for us. As such, our group can handle a certain level of complexity without issue. So therefore you are saying a system less complicated than that for equal accuracy? Yeah, we'd go with that.</p><p></p><p>The one that is more accurate on average. It makes the outlier cases easier to adjudicate on.</p><p></p><p>When having the opportunity to sit down and work it out comparing accuracy such as we are, I don't round off, up or down. It is what it is.</p><p></p><p>This is looking at the issue backwards for me. As mathematically literate as I am (Maths Major/Tutored Mathematics for over 15 years), putting a percentage on this seems counter-intuitive. More at issue for me is:</p><p>- The diagonal speed up factor of 4E is too loose an interpretation for the games I like to run and play in.</p><p>- Exceeding the limits of what my character can do feels wrong. By the way, there are aspects of both 3.x and 4E that rub me the wrong way - I just find 4E more abrasive overall.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4853800, member: 11300"] Three people in our group (including myself) can do pythagorus on the fly - this normally comes into play when adjudicating 3D play for us. As such, our group can handle a certain level of complexity without issue. So therefore you are saying a system less complicated than that for equal accuracy? Yeah, we'd go with that. The one that is more accurate on average. It makes the outlier cases easier to adjudicate on. When having the opportunity to sit down and work it out comparing accuracy such as we are, I don't round off, up or down. It is what it is. This is looking at the issue backwards for me. As mathematically literate as I am (Maths Major/Tutored Mathematics for over 15 years), putting a percentage on this seems counter-intuitive. More at issue for me is: - The diagonal speed up factor of 4E is too loose an interpretation for the games I like to run and play in. - Exceeding the limits of what my character can do feels wrong. By the way, there are aspects of both 3.x and 4E that rub me the wrong way - I just find 4E more abrasive overall. Best Regards Herremann the Wise [/QUOTE]
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