Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
4e ask a simple question, get a simple answer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zathris" data-source="post: 6768610" data-attributes="member: 6687148"><p>I'll be perfectly honest; I don't think Scholar or Master Linguist are character traits that you should ever build toward in D&D. My reasons go beyond any opinions of optimization being required for a Combat system (which is true).</p><p></p><p>The thing to remember (and for your DM to remember) is that in D&D you are not playing *against* the DM, they are running a setting in which your characters are the stars. If no one in the party speaks dwarven, including a puzzle or plot device that requires knowing dwarven is wrongbadmeandumb. Now, knowing dwarven can give you an advantage in certain non-crucial situations (negotiations, disarming a trap, etc) but it should never be involved as a Pass/Fail choice. If the DM does begin to include those sort of things, it ultimately either detracts from the other players in the party because they cannot participate, or forces them to waste resources on knowing Dwarven so that they can participate.</p><p></p><p>This is why they include such a large number of magic items and consumables (including rituals) that mimick all of the abilities you've listed. At 1st level you can have the Comprehend Languages ritual, As early as level 5 you can pick up items to know any language (Polyglot Gem), and at level 2 if you can use a staff, you can understand the writing and speech of literally every language because of the special property of Supernal (Staff of Tongues). Speaking with animals can come from a level 4 alternative award (Speak with Animals). Disguises come later without a good Bluff skill, Wizards can do it at level 6...</p><p></p><p>So to answer your question, I would be a Deva Wizard if I wanted to be any sort of Scholar, at level 11 you effectively know every language (Remembered Mother Tongue) and well before then you can look like anyone, speak to anyone, craft illusionary objects and sounds, and with some cantrip help you'll excel at every important skill. Importantly, because most of this is with rituals, your DM still shouldn't be creating challenges that require your character to be the sole actor in a scene.</p></blockquote><p></p>
[QUOTE="Zathris, post: 6768610, member: 6687148"] I'll be perfectly honest; I don't think Scholar or Master Linguist are character traits that you should ever build toward in D&D. My reasons go beyond any opinions of optimization being required for a Combat system (which is true). The thing to remember (and for your DM to remember) is that in D&D you are not playing *against* the DM, they are running a setting in which your characters are the stars. If no one in the party speaks dwarven, including a puzzle or plot device that requires knowing dwarven is wrongbadmeandumb. Now, knowing dwarven can give you an advantage in certain non-crucial situations (negotiations, disarming a trap, etc) but it should never be involved as a Pass/Fail choice. If the DM does begin to include those sort of things, it ultimately either detracts from the other players in the party because they cannot participate, or forces them to waste resources on knowing Dwarven so that they can participate. This is why they include such a large number of magic items and consumables (including rituals) that mimick all of the abilities you've listed. At 1st level you can have the Comprehend Languages ritual, As early as level 5 you can pick up items to know any language (Polyglot Gem), and at level 2 if you can use a staff, you can understand the writing and speech of literally every language because of the special property of Supernal (Staff of Tongues). Speaking with animals can come from a level 4 alternative award (Speak with Animals). Disguises come later without a good Bluff skill, Wizards can do it at level 6... So to answer your question, I would be a Deva Wizard if I wanted to be any sort of Scholar, at level 11 you effectively know every language (Remembered Mother Tongue) and well before then you can look like anyone, speak to anyone, craft illusionary objects and sounds, and with some cantrip help you'll excel at every important skill. Importantly, because most of this is with rituals, your DM still shouldn't be creating challenges that require your character to be the sole actor in a scene. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
4e ask a simple question, get a simple answer
Top