GravyFingerz
Gravymancer
BERSERKER
<insert random statement indicating player class>
CLASS TRAITS
Role: Defender. <insert flavor text here>
Power Source: Martial. <insert flavor text here>
Key Abilities: Strength, Dexterity, Constitution, Charisma
Armor Proficiencies: Cloth, leather, hide
Weapon Proficiencies: Simple melee, military melee, simple ranged
Bonus to Defense: +2 Fortitude
Hit Points at 1st Level: 15 + Constitution Score.
Hit Points per Level Gained: 6
Healing Surges per Day: 9 + Constitution Modifier.
Trained Skills: From the class skills list below, choose three trained skills at 1st level.
Class Skills: Acrobatics (Dex), Athletics (Str), Endurance (Con), Intimidate (Cha), Perception (Wis).
Build Options: Brutish berserker, howling berserker
Class features: Adrenaline Surge, Battle Hardened, Stoking Rage, Tenacity
<insert class description here>
CREATING A BERSERKER
<insert advice here>
BRUTISH BERSERKER
<insert description here>
Suggested Feat: Power Attack (Human Feat: Toughness)
Suggested Skills: Athletics, Endurance, Intimidate
Suggested At-Will Powers: Awesome blow, brutal strike
Suggested Encounter Powers: Sudden pounce
Suggested Daily Powers: Skulllsplitter
HOWLING BERSERKER
<insert description here>
Suggested Feat: Defensive Mobility (Human Feat: Combat Reflexes)
Suggested Skills: Acrobatics, Athletics, Perception
Suggested At-Will Powers: Lion's roar, whirlwind attack
Suggested Encounter Powers: Surrounded and outnumbered
Suggested Daily Powers: Furious howl
BERSERKER CLASS FEATURES
You have the following class features.
ADRENALINE SURGE
When you are bloodied, you gain regeneration equal to your Constitution modifier.
BATTLE HARDENED
You gain resistance 1 against weapon damage. At 11th level, this resistance increases to 3. At 21st level, this resistance increases to 5.
STOKING RAGE
Once per encounter, you can work yourself into a murderous frenzy. In this murderous frenzy, you attack relentlessly, abandoning all rationality and ignoring pain and other distractions.
TENACITY
When your hit points drop to 0 or below, you are not unconscious and prone. You remain conscious until you fail your first death saving throw, in which case you become unconscious and prone.
BERSERKER POWERS
Berserker powers are called exploits. In battle, Berserkers rely on their toughness and fury to win the day and slay their enemies.
CLASS FEATURES
The Berserker has one class feature that works like a power: Stoking Rage.
Stoking Rage Berserker Feature
You draw upon an inner savagery and unleash it upon your victims.
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Encounter * Martial
Minor Action Personal
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Effect: Until the end of your next turn, you receive a +3 power bonus on melee damage rolls. You can only make basic melee attacks.
Increase the power bonus to +6 at 11th level, and +9 at 21st level.
Sustain Minor: You must be adjacent to atleast one enemy.
<insert random statement indicating player class>
CLASS TRAITS
Role: Defender. <insert flavor text here>
Power Source: Martial. <insert flavor text here>
Key Abilities: Strength, Dexterity, Constitution, Charisma
Armor Proficiencies: Cloth, leather, hide
Weapon Proficiencies: Simple melee, military melee, simple ranged
Bonus to Defense: +2 Fortitude
Hit Points at 1st Level: 15 + Constitution Score.
Hit Points per Level Gained: 6
Healing Surges per Day: 9 + Constitution Modifier.
Trained Skills: From the class skills list below, choose three trained skills at 1st level.
Class Skills: Acrobatics (Dex), Athletics (Str), Endurance (Con), Intimidate (Cha), Perception (Wis).
Build Options: Brutish berserker, howling berserker
Class features: Adrenaline Surge, Battle Hardened, Stoking Rage, Tenacity
<insert class description here>
CREATING A BERSERKER
<insert advice here>
BRUTISH BERSERKER
<insert description here>
Suggested Feat: Power Attack (Human Feat: Toughness)
Suggested Skills: Athletics, Endurance, Intimidate
Suggested At-Will Powers: Awesome blow, brutal strike
Suggested Encounter Powers: Sudden pounce
Suggested Daily Powers: Skulllsplitter
HOWLING BERSERKER
<insert description here>
Suggested Feat: Defensive Mobility (Human Feat: Combat Reflexes)
Suggested Skills: Acrobatics, Athletics, Perception
Suggested At-Will Powers: Lion's roar, whirlwind attack
Suggested Encounter Powers: Surrounded and outnumbered
Suggested Daily Powers: Furious howl
BERSERKER CLASS FEATURES
You have the following class features.
ADRENALINE SURGE
When you are bloodied, you gain regeneration equal to your Constitution modifier.
BATTLE HARDENED
You gain resistance 1 against weapon damage. At 11th level, this resistance increases to 3. At 21st level, this resistance increases to 5.
STOKING RAGE
Once per encounter, you can work yourself into a murderous frenzy. In this murderous frenzy, you attack relentlessly, abandoning all rationality and ignoring pain and other distractions.
TENACITY
When your hit points drop to 0 or below, you are not unconscious and prone. You remain conscious until you fail your first death saving throw, in which case you become unconscious and prone.
BERSERKER POWERS
Berserker powers are called exploits. In battle, Berserkers rely on their toughness and fury to win the day and slay their enemies.
CLASS FEATURES
The Berserker has one class feature that works like a power: Stoking Rage.
Stoking Rage Berserker Feature
You draw upon an inner savagery and unleash it upon your victims.
------------------------------
Encounter * Martial
Minor Action Personal
------------------------------
Effect: Until the end of your next turn, you receive a +3 power bonus on melee damage rolls. You can only make basic melee attacks.
Increase the power bonus to +6 at 11th level, and +9 at 21st level.
Sustain Minor: You must be adjacent to atleast one enemy.
Bloodied: You do not need to be adjacent to an enemy.
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