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4E Boardgame system, Descent, Heroquest - Which Do You Prefer


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The new Mage Knight Board Game is well worth taking a look at. No campaign rules, but it's very solid as itself.

You are an adventurer who can...
...explore tombs, ruins, dungeons, monster dens
...conquer keeps, cities, raze monasteries and plunder villages
...recruit units
...learn spells
...learn advanced skills

Plays in 1-3 hours, and by Vlaada Chvatil, one of the truly great games of today. Although the Mage Knight world is slightly steampunk, you don't notice that much.

Scenarios include solo play, co-operative, competitive and very competitive games. :)

Cheers!
 

Out of the various "fantasy games as a boardgames" that you've encountered do you prefer, and why? This is NOT about "X version is a boardgame", but which actual BOARDgames have you played and what was it about them that you liked.

The criteria I'm looking for:
1) Your an individual, somewhat customizable adventurer
2) You can advance your character with gear and/or experience
3) (Optional) You can play a "campaign" using the same character(s) between games, taking your ill-gotten games from one adventure to the next.

Some of the ones I'm familiar with:

1) Dungeon
2) Heroquest/Advanced Heroquest/Warhammer Quest
3) Descent
4) Munchin Quest
5) Talisman (Link is to 4th ed, though I have played 1st ed - with Timescape [urgh!])
6) Runebound
7) Castle Ravenloft/Wrath of Ashardalon/Legend of Drizzt

If you know of any others, post them here - I might want to buy 'em :D

My favorite of the above is probably Descent - though setup is a bit annoying.

I actually prefer Talisman, Runebound, and the campaign rules for Descent...though moving onto Descent 2nd edition when it comes out.

For others don't forget...

Prophecy
Tomb
Dungeoneer
Super Dungeon Explore
Mage Knight Dungeons
Cuthroat Caverns
Return of the Heroes

And myriads of others out there
 

I'm not a fan of Descent because I'd rather just play an actual RPG. (The complexity is the same. The set-up is the same. The player roles are the same. So why play within the limitations of Descent?)

The D&D boardgames are nice, but occasionally poor in balance. I also wish there was a greater sense of exploration.

Munchkin Quest is turgid.

I don't think Claustrophobia has been mentioned yet. As a two-player game, it's not quite the same genre. But it does have the virtue of filling a unique niche.
 

Descent is great if you want to play a one-shot RPG, because you effectively go from level 1 to level 20 over the course of one session. It has some drawbacks though:

1) You have to set up the entire board before the adventure - I much prefer games where you set up as you go along.

2) Some of the quests are massively unbalanced. There are quests out there that people have played dozens of times and the heroes have only won once, and there are similar quests where the Keeper (antagonistic DM) has only won once. Make sure you look online and make sure the quest you play is balanced.

3) I don't like the "respawning heroes" mechanic the game has going on. I'd far prefer it if a single death was game-over for the heroes, but they're a lot tougher as a result.

4) I don't like that the game tends to push the keeper towards focusing their attacks on the hero with least defenses, and that there are very few ways that the heroes can defend that hero. It often results in the same guy getting screwed over repeatedly until the party fails.

That said, it's still a decent game, but I wouldn't want to use the campaign rules they have - use a real RPG for that.
 

Hello, Warhammer Quest is my favorite, but flawed as you go up levels and need tons of miniatures and characters get unbalanced also, and Advanced Heroquest and Heroquest are both very different games in their on way.

Next I currently like the Castle Ravenloft system, but see so much potential for expansion, and wish they would make it a sandbox system someday.

Descent is also fun, but has a complex time sink factor to it, especially if you ever want to do a campaign.

I also enjoy: Talisman, Dungeoneer, Runebound, MageKnight Dungeons, and Return of the Heroes (don't like the manual at all thou).
 

I'll second the vote for Arkham Horror. My friends and I play this game when we want a challenge. And by challenge, I mean "a game that will chew us up and spit us out". The basic game is easy enough to get a handle on, and the expansions ramp up the difficulty. Especially Innsmouth.
 

Into the Woods

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