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[4e] Campaign Ideas...
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<blockquote data-quote="RigaMortus2" data-source="post: 5248704" data-attributes="member: 11586"><p>Trying to break this up so it is easier to read/respond to.</p><p></p><p>As the lower level character's advance through the story/plot, their level 30 selves will gain knowledge. An example idea of this is as I mentioned before, where they start out in front of a portal (which isn't activated yet). Are they there to enter the portal? To destroy it? To prevent something from coming through? To meet and escort a visitor coming through it?</p><p></p><p>One clue they will have is Infernal writing that has the word "Abbyss" somewhere on the portal (should someone be able to decipher).</p><p></p><p>Now, when their lower level selves adventure, one of their quests will be them obtaining a magic key (probably level 1 - 3 adventure). So they will obtain this key pretty early in their adventuring lives. When this quest is over, I am going to flash back to their level 30 versions, and see how they now react to this new information. IMy hopes is that the player who obtained the key looks on their person for it, because he will find it, and the key will activate the portal!</p><p></p><p>So, that is the type of thing I am going for her. Their lower level selves will give their higher level selves more and more information (and items) as the story progresses. Its like time travel without the time travel, which is why I liken it to the flashbacks from LOST.</p><p></p><p>So, I am looking for advice and ideas mostly on other things I can include that their lower level selves may discover which I can incorporate into their level 30 selves. Perhaps a ruler they may have helped comes to their aid? Or a ruler they have screwed over becomes a thorn in their side later on?</p></blockquote><p></p>
[QUOTE="RigaMortus2, post: 5248704, member: 11586"] Trying to break this up so it is easier to read/respond to. As the lower level character's advance through the story/plot, their level 30 selves will gain knowledge. An example idea of this is as I mentioned before, where they start out in front of a portal (which isn't activated yet). Are they there to enter the portal? To destroy it? To prevent something from coming through? To meet and escort a visitor coming through it? One clue they will have is Infernal writing that has the word "Abbyss" somewhere on the portal (should someone be able to decipher). Now, when their lower level selves adventure, one of their quests will be them obtaining a magic key (probably level 1 - 3 adventure). So they will obtain this key pretty early in their adventuring lives. When this quest is over, I am going to flash back to their level 30 versions, and see how they now react to this new information. IMy hopes is that the player who obtained the key looks on their person for it, because he will find it, and the key will activate the portal! So, that is the type of thing I am going for her. Their lower level selves will give their higher level selves more and more information (and items) as the story progresses. Its like time travel without the time travel, which is why I liken it to the flashbacks from LOST. So, I am looking for advice and ideas mostly on other things I can include that their lower level selves may discover which I can incorporate into their level 30 selves. Perhaps a ruler they may have helped comes to their aid? Or a ruler they have screwed over becomes a thorn in their side later on? [/QUOTE]
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