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[4e] Campaign Ideas...
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<blockquote data-quote="steeldragons" data-source="post: 5249841" data-attributes="member: 92511"><p>Wow...This is a fascinating concept for a campaign...</p><p></p><p>Personally, I'm immediately struck with the idea that they have knowledge of their 30th level selves but no knowledge/information how they got there. </p><p></p><p>A lot can happen in a persons life, especially an adventuring one, and one never knows where they'll end up...well, mostly.</p><p></p><p>Magic items come and go. Levels can be added and/or taken away. Hell, maybe somebody runs afoul of a cursed item or something and gets gender swapped. It's a rough world...Abyss or not. Maybe they begin their careers NOT in this town in the Abyss but have found their way there by 30th level. Maybe somewhere around 15th level, one of the fighter characters gets sick of getting clobbered all of the time, says "screw this" and starts studying magic. An elf character gets polymorphed into a halfling or some such. Someone gets turned to stone and falls behind in the progression while the others advance trying to cure them. </p><p></p><p>So...one thought is, let them generate their 30th level character, but YOU create their 1st. </p><p></p><p>Some bit of memory loss will be required to make this work. Like, they know they NEED to get to 30th level butthey don't remember why or how they got there.</p><p></p><p>I'm thinking something along the lines of a scene like this:</p><p>They are before the portal, surrounded by overwhelming odds. They are destined to be the saviors of this town/realm/city in the Abyss but through magical (or maybe divine?) interference or (insert convenient plot device here) now that they are on the threshold of their destiny, they don't know what they have to do. "Really? I'm a cleric?" "How do I wield this weapon?" "What is this special looking doo-hicky for?"</p><p></p><p>In the split seconds of battle, a wizardy friend (I'm thinking a Merlin-figure they meet and befriend in their journeys, but perhaps the great deva ruler, im/herself?) casts a spell to take them BACK through their adventuring careers...to regain all they are supposed to know.</p><p></p><p>By the limits of the spell, every 5 levels or so they return to the "present" and their 30th level selves (practically no time passing from the time they left the "last stand"). They may be able to relate or advance some small amount t these intervals but will need to be sent "back" to learn more...well, if every 5 levels, 6 times to get to 30th.</p><p></p><p>When they return AS their 30th level selves, they have all of the items and knowledge they need and began/created their characters with and can have the knock-down drag-out final climax battle and (hopefully) win the day.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5249841, member: 92511"] Wow...This is a fascinating concept for a campaign... Personally, I'm immediately struck with the idea that they have knowledge of their 30th level selves but no knowledge/information how they got there. A lot can happen in a persons life, especially an adventuring one, and one never knows where they'll end up...well, mostly. Magic items come and go. Levels can be added and/or taken away. Hell, maybe somebody runs afoul of a cursed item or something and gets gender swapped. It's a rough world...Abyss or not. Maybe they begin their careers NOT in this town in the Abyss but have found their way there by 30th level. Maybe somewhere around 15th level, one of the fighter characters gets sick of getting clobbered all of the time, says "screw this" and starts studying magic. An elf character gets polymorphed into a halfling or some such. Someone gets turned to stone and falls behind in the progression while the others advance trying to cure them. So...one thought is, let them generate their 30th level character, but YOU create their 1st. Some bit of memory loss will be required to make this work. Like, they know they NEED to get to 30th level butthey don't remember why or how they got there. I'm thinking something along the lines of a scene like this: They are before the portal, surrounded by overwhelming odds. They are destined to be the saviors of this town/realm/city in the Abyss but through magical (or maybe divine?) interference or (insert convenient plot device here) now that they are on the threshold of their destiny, they don't know what they have to do. "Really? I'm a cleric?" "How do I wield this weapon?" "What is this special looking doo-hicky for?" In the split seconds of battle, a wizardy friend (I'm thinking a Merlin-figure they meet and befriend in their journeys, but perhaps the great deva ruler, im/herself?) casts a spell to take them BACK through their adventuring careers...to regain all they are supposed to know. By the limits of the spell, every 5 levels or so they return to the "present" and their 30th level selves (practically no time passing from the time they left the "last stand"). They may be able to relate or advance some small amount t these intervals but will need to be sent "back" to learn more...well, if every 5 levels, 6 times to get to 30th. When they return AS their 30th level selves, they have all of the items and knowledge they need and began/created their characters with and can have the knock-down drag-out final climax battle and (hopefully) win the day. [/QUOTE]
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