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<blockquote data-quote="steeldragons" data-source="post: 5249852" data-attributes="member: 92511"><p><strong>If someone dies...</strong></p><p></p><p>In the event someone dies, it's simply up to the others to get them back somehow...they know they have to get to that point (though they may not remember the portal or anything else) but they know they have their destiny, that ALL of them must be there. So...if someone needs to be raised...or reincarnated (that'd be fun) then the rest of the party KNOWS they have to do that.</p><p></p><p>And I just had the thought, that those instantaneous moments every so many levels that they are brought "back to the future" (in intermediate levels) they return AS the intermediate character....So the mage-guy or girl who sent them back can look at them and know they aren't who they need to be yet..."Hm. There were 5 of you. Now there's only 4 and one of those is a hamster...Well, that's not right."...and back they go to continue their way.</p><p></p><p>Their return, again, wipes their memory of that future...taking them right back to where they were. Yes, this will take some doing on the player's part, but like you know said, they already know they're making it to 30th level...so they should be able to ignore these little "check in's". They know they have some great destiny to achieve...they know they ALL must get there...</p><p></p><p>Maybe, the closer they get, the more they remember/realize...like at 15th level when returned to their future, the Merlin-guy, knowing they're still not ready has time to ask "Have you dfound the wutzit of who yet? You need the wutzit of who!" and back to their pasts they go...but they recall that they must seek out the wutzit of who.</p><p></p><p>I'm thinking this might be good so even when the characters gain a few levels, they don't get into their head that they can just take on the "last stand" situation as is.</p><p></p><p>Just kinda, stream of consciousing it...but hope, maybe, some of it might be useable.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5249852, member: 92511"] [b]If someone dies...[/b] In the event someone dies, it's simply up to the others to get them back somehow...they know they have to get to that point (though they may not remember the portal or anything else) but they know they have their destiny, that ALL of them must be there. So...if someone needs to be raised...or reincarnated (that'd be fun) then the rest of the party KNOWS they have to do that. And I just had the thought, that those instantaneous moments every so many levels that they are brought "back to the future" (in intermediate levels) they return AS the intermediate character....So the mage-guy or girl who sent them back can look at them and know they aren't who they need to be yet..."Hm. There were 5 of you. Now there's only 4 and one of those is a hamster...Well, that's not right."...and back they go to continue their way. Their return, again, wipes their memory of that future...taking them right back to where they were. Yes, this will take some doing on the player's part, but like you know said, they already know they're making it to 30th level...so they should be able to ignore these little "check in's". They know they have some great destiny to achieve...they know they ALL must get there... Maybe, the closer they get, the more they remember/realize...like at 15th level when returned to their future, the Merlin-guy, knowing they're still not ready has time to ask "Have you dfound the wutzit of who yet? You need the wutzit of who!" and back to their pasts they go...but they recall that they must seek out the wutzit of who. I'm thinking this might be good so even when the characters gain a few levels, they don't get into their head that they can just take on the "last stand" situation as is. Just kinda, stream of consciousing it...but hope, maybe, some of it might be useable. [/QUOTE]
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